User talk:RingTailCat/Sandbox-3
Hi there! Please check out Mabon and see if the Starkmoor section below can be updated? -Adelas (talk) 05:29, 9 October 2011 (EDT)
- I generally add a new NPC with a new name, rather than rename an old one. It's usually less work. And I don't need to ask someone to move the image file! RingTailCat (talk) 09:14, 9 October 2011 (EDT)
Tâl Methedras Ox
Adding the missing creatures from Tâl Methedras... Tâl Methedras Ox and Slippery Toad . (of course now I can't find my Toad picture... :(
Can you look at Tâl Methedras Ox and tell me WHY it wants to create a new Category Dunland Mob Stubs? My LM is only 55 so I can't fill in the blanks at the moment.
I also fixed the quests for the Crawling Avanc -- the Slippery Toad is for the Quest:No Mercy for Traitors
- I have a Hunter at lvl 70 and a Champion at lvl 66 in Dunland, so I'm not much help with the Lore-master inspects. I believe the stub category is added by the template when the lore-master details are not present. I think it is ok to have this category undefined. When a lore-master wants to tackle inspects on a lot of creatures, he can go to the Special:SpecialPages and go to Special:WantedCategories to find the missing category and the pages that reference it. There's lots of other interesting stuff in that area of the wiki.
- Initially I put off making creature pages because I could not get good enough portraits before they aggro'd. Now, I have been creating the incomplete creatures and hoping someone with a Burg or higher level Elf will sneak up to take good screen shots. I think there are more folks around who are willing to make incremental changes, and add images than there are folks who are willing to do the initial page creation. I found that especially true with the explorer deeds, where I created the deeds from screenshots from someone else's higher level characters. Lots of folks stepped up to fill in the coordinates, one or two at a time.
- I use Firefox, and often have several windows, each with several tabs open when I'm editing. Sometimes I get something wrong, despite every effect to get it right. Fixes are always apropos. RingTailCat (talk) 04:29, 21 October 2011 (EDT)
Corrections needed for isendale quests
Hi kiddo... Almost to 75 on my Hunter! (only 100K to go)... finished V3 Book 4.... have found the following two errors in naming as I was working last evening...
1- Quest:Instance: Route the Supply Chain should be "Rout" the Supply Chain.
2- Quest:Ill-Gotten Goods should be Ill-gotten Goods. (Lower case "g")
Missing Quest starting items from Forthbrond quests... (not found on "User:RingTailCat/Sandbox-3-items
- New Orders -- Mob drop - Dunlending --- not certain what this drop is... forgot to write it down till after it scrolled off the screen!
- Cruel Barb -- Mob Drop - Draig-lûth Warrior Cruel Spear
- Strange Sigil -- Mysterious Note found on ground near burned out Dunlending hut near Cuvnerth
- The Master of Beasts - Mob drop - Vicious War-hound -- War Hound's Collar
- Herald of the Rohirrim - Mob drop - Master of the Beasts -- Deadly Missive Fastgyl
Funny thing... In the Beta, the "Sprawling Dark" was entered from a Hut in the village of Cuvenerth! (I haven't looked to see if you can still get in that way, probably not.)
—The preceding unsigned comment was added by Magill (Contribs • User Talk) at 2011-11-19T09:20:51.
- Kiddo! - lol, thanks. I've been working with computers since paper tape and punch cards. Crowther and Woods Adventure was my first RPG.
- fixed, now Quest:Instance: Rout the Supply Chain
- fixed, now Quest:Ill-gotten Goods
- Item:Cruel Spear
- I have a screen shot of the Mysterious Note, but not its tool tip. If I had the tooltop text, I would create it like Item:Keystone with bquest=Strange Sigil. I will have to wait until my lvl 70 champ gets there.
- Item:War-hound's Collar
- The Hound-master Item:Deadly Missive
- As I recall, now, Garrun ports you into the cavern when you start the instance. I think I saw the cavern entrance in the village, but did not try to enter.
RingTailCat (talk) 12:35, 19 November 2011 (EST)
Hmmm... I don't have a screen shot of the Tool tip of Mysterious note... only the "Strange Sigil" quest dialog.... and that shot has my inventory bags open which does not have any "drop" item for it. It might be one of those Items that just triggers the quest immediately. Wm Magill - Valamar - OTG/OTC (talk) 12:43, 19 November 2011 (EST)
- BTW, I move items from User:RingTailCat/Sandbox-3-items into User:RingTailCat/Sandbox-3-item-archive to keep the page from being overloaded with known items. RingTailCat (talk) 20:42, 19 November 2011 (EST)
About Item EXP....
NOTE: this is a miscellaneous comment intended for many people, but it is here because I noticed the issue in this context.
... We have a lot of quests (like Quest:Instance:_Odd_Benefactors) which contain an "Item XP" value. -- At best, this is a misleading number, at worst, the number is simply wrong!
The Item XP awarded, is NOT a fixed number, but based on the number of items you have slotted.
This quest shows an Item EXP reward of 9,277. However for example, this is from the chat log of my lvl 73 Hunter ....
Completed: Odd Benefactors You've earned 22,434 XP for a total of 12,179,592 XP. Item: Bow four has just reached level 28. The item received 14 Legendary Points (Total:322). You've earned 14,788 item XP.
I believe I had 7 LIs slotted at the time, (but it may have only been 6, with 1 or 2 maxed out) and some amount of "blue-line" bonus showing, but no other bonuses active.
It is possible that the 9,277 we show for the quest is the "base" IXP number, but I would have to do a lot of hunting to find out what the current numbers are... and then figure out how to figure out what it means and how to relate it to the fact I got 14K IXP for the same quest! :) (And my brief search has not found anything current yet.) I don't know how accurate (i.e. current) the Lorebook entries I've included below happen to be, or if the current lotro-wiki entry (Legendary Items) is accurate -- which claims that slots 7 and 8 do not increase the Group Modifier. (Especially now that we have 12 and 24 man Raids!!! and the many changes to LIs in Update 2.)
That said, one assumes this explanation from the Lorebook still applies... https://lorebook.lotro.com/wiki/Legendary_Items_Guide
- Experience from killing enemies: This is based on the experience you gain while in a non enhanced state (i.e. Blue Bar). So if you gain 100 XP from killing a MOB, you will gain 100 item XP. If in an enhanced state you will gain half of gained XP in item XP (i.e if you get 100 XP you will get 50 item XP). That experience is split between all of your items in your panel based on the group XP modifier. So if you had two items in your panel, each one in this case would get 60 item XP for a grand total of 120 item XP. This mechanic is based on how many items you have leveling enabled on at the time. To put it simply the more items that are slotted the larger the XP pool is that is being split between them. When you have 6 items slotted you have 216% of the initial item XP being split between the 6 items.
- Experience From Quests: Some quests also grant item XP as well once you complete the quest. This XP is again split across all items on the Legendary Panel. ...
Though badly written in the Lorebook entry, the "split" is the same as described for "killing enemies" The "Group XP Modifier" is (I think, still) correctly explained here: https://lorebook.lotro.com/wiki/Mechanics:Fellowships Just replace "fellowship member" with "slotted LI"
- Each member in a fellowship receives experience for a defeated foe that is based on their own level plus a fellowship bonus, with the resulting bonus amount then divided by the number of members in the fellowship. Unlike in other MMOs, the level spread of a fellowship can be quite large without unduly penalizing any member of the fellowship. Also unlike in other MMOs, there is not a finite amount of experience that is somehow divided among the members; instead, each member is evaluated individually to determine their experience award. This means that no member of the fellowship receives a disproportionate share of the experience awards. For example, a level 15 member gains the same exact experience award for a given foe regardless of whether the other members in the party are higher or lower than level 15.
- The fellowship bonus is based on the table below:
2 members = 20% bonus 3 people = 44% bonus 4 people = 60% bonus 5 people = 80% bonus 6 people = 116% bonus
- To illustrate how fellowship experience is awarded, assume a fellowship comprising 4 members, so the bonus percentage is 60% (a modifier of 1.60). If your normal "solo" experience award for defeating a foe would be 250 points, you would instead receive 100 points for defeating it as part of a 4-member fellowship, as follows:
(solo exp award * bonus modifer) / number of members = fellowship experience award (250 * 1.00) / 1 = 250 experience points. (250 * 1.20) / 2 = 150 experience points. (250 * 1.44) / 3 = 120 experience points. (250 * 1.60) / 4 = 100 experience points. (250 * 1.80) / 5 = 90 experience points. (250 * 2.16) / 6 = 90 experience points.
So, my point? .... All of the above implies that we should drop the specific NUMBER associated with the IXP award, just as we do not enumberate the EXP awarded for the quest -- especially since it is not enumerated in the quest reward in-game. It would make far more sense to include the amount of Experience awarded for completing the Quest, but we don't do that. IXP should be no different.
Wm Magill - Valamar - OTG/OTC (talk) 12:36, 19 November 2011 (EST)
- I grepped through my saved chat logs and found the quest completion messages. You actually do get 9,277 IXP for completing Quest:Instance: Odd Benefactors. And another 14,788 IXP for Quest:Odd Benefactors.
- The base IXP awarded does not depend on the number of legendary items you have slotted; nor does it depend on your level relative to the quest level.
- This base IXP value is divided among your legendary items. The bonuses apply depending on the number of slotted legendary items. (Note: same multipliers as above.)
(base IXP award * bonus modifier) / number of slotted Legendary Items = item IXP (250 * 1.00) / 1 = 250 IXP. (250 * 1.20) / 2 = 150 IXP. (250 * 1.44) / 3 = 120 IXP. (250 * 1.60) / 4 = 100 IXP. (250 * 1.80) / 5 = 90 IXP. (250 * 2.16) / 6 = 90 IXP. (250 * 2.16) / 7 = 77 IXP. (77.14) (250 * 2.16) / 8 = 68 IXP. (67.5)
- The base IXP award is always the same, regardless of the number of legendary items you have slotted. I don't know how this is distributed among fellowship members, as I almost always play solo.
- The base IXP seems to be the result of two factors. One is the level range of the quest, and the other is the quest difficulty. For normal quests at this level range, the base IXP is 9,277. For tougher quests, 14,788; for easier quests, somewhere around 4 or 5 K (I could not quickly find an example - they are usually one objective quests vectoring from one NPC to another.).
RingTailCat (talk) 16:13, 19 November 2011 (EST)
- Very interesting... I didn't realize I was looking at the Quest, not the Instance... :( Of course, that begs the question -- Why is the IXP for the Instance (which takes all the effort) so much less than that for the entire quest? A difference of 5,511. Weird... but that's Turbine for you. (And yes, I have the same two numbers now that I'm looking at the second part of the Chat Log.
- As far as I know, (i.e. understand), the numbers displayed to you in-game for either EXP or IXP are YOURS, after the bonuses have been applied and the "distributions" made. I know that over the years various groups and individuals have interpolated values based on the limited information provided in the various Dev Notes, and in Dev responses in the Forums.
- Oh well, I thought I had a way to cut down on "stuff." Wm Magill - Valamar - OTG/OTC (talk) 23:55, 20 November 2011 (EST)
- The IXP seems to a more basic value than the XP. I believe there are store items which increase IXP, but I have not used them, and I don't use the RoI pre-purchase pocket item with my higher level toons. XP depends on a number of factors. The base, unmodified XP seems to be the same as the IXP. It is modified by enhanced experience from resting or from store items, and also from the ownership of those relics in Ettenmoors (are one or both in DG or OR). Also, there are other XP bonuses, such as the one around the beginning of July 2011.
- The on-level monster kill IXP for levels 50-70 look like they are 10 + (level * 4) for normal difficulty, one-half that for swarms and +20% for signature difficulty. Research is not complete for levels 71-75, but it looks like there might be another modifier going on. There is no benefit to killing a monster above your level, but below your level, the IXP is scaled down to 0% by level-9 (grey). It looks like level-1 and level-2 is 80%, level-3 to level-5 is 35%, level-6 to level-8 is 20%. I've seen some exceptions to this pattern, but I'm not sure if they are recording errors, an unknown bonus, or other factor. As with many statistics in the game, the internal number may be floating point, and we only see a rounded or truncated integer value. All of this relates to solo play only. RingTailCat (talk) 02:28, 21 November 2011 (EST)
missing quest
Just helped someone do The Battle of Dol Baran with instance. Following that is a quest "The pit of Iron". Which sends you to look for the pick axe. It is the quest which leads into "A familiar face." We don't have any record of that one.
I think that is how they "fixed" all of the problems they were having with the Pit of Iron just after release.
I have a toon that will be able to do it shortly, so I'll get the actual info. Been bouncing all over the place with 2 75s and 3 toons in the mid 70s. Trying to bring them up to speed before the RoR beta begins, probably just before or just after the 4th from Sapienc's last comments. I just patched my bullroarer client today!
- Wm Magill - Valamar - OTG/OTC (talk) 01:24, 27 June 2012 (EDT)
- It's been a while since I sent my toons through the area. Are you talking about Quest:A Familiar Face? That one has (or at least had) two pre-requisites. First, you need to find Ondor at a cave west of the entrance to the Pit of Iron and do the Quest:Imminent Collapse, and it's instance quest. Once those are complete, you do not find him near that cave anymore. Then, after you do the Quest:The Battle of Dol Baran, the Dwarven Pick-axe just outside the entrance to the Pit of Iron should be active. That takes you to an incarnation of Ondor inside the Pit of Iron. For a time, he could be present at two locations, one inside the Pit of Iron, and also outside The Savage Dens. Of course this may all have changed since I was there.
- As usual, now, it does not seem possible to properly document quests from ones completed quest log. You actually need to send a toon through the area. When Bullroarer is active, I use that as an opportunity to send throw-away explorers through those old areas, in addition to, of course, checking out the new content.
- - RingTailCat (talk) 08:07, 27 June 2012 (EDT)
Yes, but... There is now a quest BETWEEN the battle and the face, called "The pit of Iron." The dude on the top of the hill apparently sends you to directly look for Ondor now. The toon I was on had already done the older quests, and the person I was helping was trying to use the Wiki to figure out what to do -- in the process they encountered someone else -- who picked up the pick-axe at their feet -- that told them it was for the quest from the Rise of Isengard quest series (which is really hard to find on the Wiki) called "The pit of Iron." We then went up and did the Dol Baran battle and they got that new quest.
As for finding quests in the Quest chain "Rise of Isengard" we apparently don't have anything listing those quests -- even though there are about 6 of them in my Quest Log. Wm Magill - Valamar - OTG/OTC (talk) 10:39, 27 June 2012 (EDT)
- Category:Rise of Isengard Quests is a quest log folder or quest group, not a quest chain. The other quest group would be Category:Gap of Rohan: Heathfells Quests. RingTailCat (talk) 11:20, 27 June 2012 (EDT)