User:Magill/Project-Infobox Quest cleanup/doc

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Text for preload:




Commented Copy

Use this version as a reference while filling in the quest details in the pasted clean copy.

{{Infobox Quests
 | nocat=y
 | name              = {{subst:PAGENAME}}   <!--Override for infobox title-->
 | level             =                      <!-- 1-85/<blank> -->
 | fellowshiptype    =                      <!-- Session Play/Solo/Fellowship/Small Fellowship/Raid/Solo only (defaults to solo-->
 | repeatable        =                      <!-- Yes; or blank for No-->
 | queststarter      = [[NPC name]]         <!-- exact name WITH special characters if needed 
                                            Use: [[Automatic Quest Bestowal|Automatic Quest]] for Automatically bestowed quests -->
 | startinglocation  = [[Starting Location]]
 | region1           = Starting region      <!-- For map-name,
 | maprefNS1         = ##.#NS               <!-- e.g. 12.3S -->
 | maprefEW1         = ##.#EW               <!-- e.g. 4.5E -->
 | questender        = [[NPC name]]         <!-- blank if quest-starter and ender is the same ->
 | endinglocation    = [[Ending Location]]  <!-- blank if quest-starter and ender is the same ->
 | region2           = Ending region        <!-- blank if quest-starter and ender is the same ->
 | maprefNS2         = ##.#NS               <!-- blank if quest-starter and ender is the same ->
 | maprefEW2         = ##.#EW               <!-- blank if quest-starter and ender is the same ->
 | questgroup        =                      <!-- quest group name in quest log (e.g., region, class, introduction, prolog, book #) -->
 | class             =                      <!-- Blank or Class (lvl 15/30/50/58 class quests only) from quest log, e.g. Burglar/Champion/... -->
 | profession        =                      <!-- Blank or Profession (crafting  advancement quests only) from quest log, e.g. Cook -->
 | race              =                      <!-- Blank or what reads in quest log (Race-specific quests -- Elf, Hobbit, Race of Man or Dwarf)
                                                 Separate with a single slash, e.g. Hobbit/Man -->
 | questchain        =                      <!-- blank or what reads in quest log: Name of the quest chain -->
}}
{{Questbox| Walkthrough & Notes | collapsed | 
* (walkthrough and notes pending)
}}

{{Questbox| Rewards | collapsed |
* {{worth|g=|s=|c=|dp=}}
* {{Quest Rep|faction|amount}}       <!-- for quest reputation rewards, enter amount as 1,200 -->
* {{Quest Mathom}}                   <!-- for a Gift Mathom
* [[Title]]                          <!-- for any title awarded -->
* [[Craft proficiency]]              <!-- for crafting advancement quests -->
* [[Trait]]                          <!-- for class quests -->
* {{IXP|amount}}                     <!-- for legendary item experience, enter amount as 9,277 -->
* {{SXP|amount}}                     <!-- for War-Steed experience, enter amount as 9,277 -->
* {{Reward|Name|amount}}             <!-- for items, example: {{Reward|Golden Token of the Wild|2}} -->
'''Selectable Rewards:'''            <!-- blank or exactly at this format i.e. in bold-->
* {{Reward|Name|amount}}             <!-- typically for rewards of armour or weapons
* {{Reward|Name|amount}}
}}

{{Questbox| Quest Text ||{{toc-right}}
=== Bestowal dialogue ===
   <!--Copy & paste from quest log or quest log history -->

=== Background ===
   <!--Copy & paste from quest log or quest log history -->

=== Objective 1 ===
* '''objective'''                    <!-- in bold, as read WHILE DOING THE QUEST -->
Objective 1 description              <!--Copy & paste from quest log -->
   <!-- Feel free to add related dialog that is not read in the quest log, 
        then on a format so it is clear it is not from the log -->

=== Objective 2 ===
* '''objective'''
* '''perhaps another goal'''
Objective 2 description              <!-- as above -->

   <!-- add as many objective as needed -->
}}

Quest Chain

  • If the quest shows as a Quest Chain in your Quest Log, you should use the "questchain" parameter in the template above (see Item 3 in the "Explanation of Parameters" below). You should not use a box for quest-chain but the parameter.
  • For a quest that depends on another quest, or several (it has a prerequisite), but it is not part of a quest-chain (the quest log does not read a chain, see #3 in "explanation of parameters below), use the following code directly under the template's info-box. Do not add an empty line between the two boxes (that unevens the boxes by the top-line).
  • See Category:Quest Chains and Category_talk:Quest_Chains for more information on this topic.
{{Questbox| Quest Chain | collapsed | 
Something of the below
}}

''Prerequisites: Completed the quest chain [[:Category:Example Chain Quests|Example Chain]]''

''Prerequisites: Completed both quest chains: [[:Category:Example Chain Quests|]] and [[:Category:Example Chain Quests|Example Chain]]''

''Prerequisites: Completed the quest [[Quest:Example Name|]]''

''Prerequisites: Completed the quests:''
* [1] [[Quest:Example Name|]]
* [1] [[Quest:Example Name|]]

AND/OR MAYBE
''This quest is prerequisite for the quest [[Quest:Example Name|]]''

''This quest is prerequisite for the quests:''
* [1] [[Quest:Example Name|]]
* [1] [[Quest:Example Name|]] 

Explanation of Parameters

Additional Wiki-Categories

 


Dialogue and System Message Markups

Many editors and visitors appreciate that we add dialogues and system messages to the quests. Over time an ad hoc scheme has been used, with one thing in common: The extra stuff is always indented one level, to make it different from the text read in the Quest Log. Here follows a summary, as examples, so that we may use a somewhat uniform style.

NOTE: Sometimes the dialogue will make references to your specific name, race, or class in the text. If it does, replace these with <name>, <race>, or <class> as appropriate when including the dialogue in the quest page.

See Quest:Prologue: The Old Dourhand City for a good and short example.

Dialogue windows
:'''NPC-name''': 'Says something that is read at a dialogue window as a result of interacting with him.

:'This may be several paragraphs long.'

:''The spoken dialogue may also be interleaved with a non-spoken paragraph, such as "NPC dreams away for a moment", etc. These parts of the text are in italics.''

:'Finally, are you ready to leave? Speak with me when you want to go.'

And the result:

NPC-name: 'Says something that is read at a dialogue window as a result of interacting with him.
'This may be several paragraphs long.'
The spoken dialogue may also be interleaved with a non-spoken paragraph, such as "NPC dreams away for a moment", etc. These parts of the text are in italics.
'Finally, are you ready to leave? Speak with me when you want to go.'
From chat-log
:''NPC says'', "Watch out, somebody is coming!"
:''Guard says'', "No worries, it is just me."

And the result:

NPC says, "Watch out, somebody is coming!"
Guard says, "No worries, it is just me."

Repeated/spammed chat is reduced to unique lines, in arbitrary order at your discretion. Tip: It is hard to get this chat synchronized with objectives and quest progression unless you also take screenshots as you go.

System messages
:''A system message of some importance, such as "The breach revealed a hidden scroll of age"''
:''System messages are always in italics''

And the result

A system message of some importance, such as "The breach revealed a hidden scroll of age"
System messages are always in italics

Unimportant system messages should be ignored, and repeated messages are listed just once -- the visitors/readers are intelligent ;)
Should a system message "overload" the quest it would better go into the walk-through box.

Misc. Quest Types

Instance quests, and also challenges, raids, skirmishes, tasks, etc., use the same style and format as quests in general. However, those might have minor differences which we try to adapt to our common format. This section lists a few of those differences and the suggested format.

  • Instance Intros — The text that appears in the chat when entering an instance is added to the "bestowal" as is, the name of the instance excluded. Example: The Blade that was Broken


This page contains documentation for Template:Infobox Quests.