Tripwire

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Tripwire
  • Fast
  • Induction: 1s
  • Resistance: Physical
  • A tripwire trap can knock a monster down, creating the opportunity to use a Fellowship Manoeuvre.

    Trap remains for 1 minute after being placed.
  • Duration: 1m
  • 5s Stun
  • Starts Fellowship Manoeuvre
  • Cost: [336 at Level 150] Power
  • Cooldown: 2m

General Information

Class: Hunter

Trait Tree: Trapper of Foes

Rank Needed: 25 (set bonus  Tripwire)

This skill is replaced by  Tangle-dart while in combat.

Effects

Using this skill places a Trap on the ground that lasts for 1 minute, until an enemy enters it. The first enemy to enter the trap is applied  Vulnerable, which allows the use of a Fellowship Manoeuvre. See Fellowship Manoeuvre Skills for a list of all skills that can begin a Fellowship Manoeuvre.

Trait Interactions