Tripwire
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Tripwire
- Fast
- Induction: 1s
- Resistance: Physical
- A tripwire trap can knock a monster down, sometimes create the opportunity to use a Fellowship Manoeuvre.
Trap remains for 1 minute after being placed. - Duration: 1m
- 5s Knockdown
- 5s Knockout
- Cost: [202 at Level 150] Power
- Cooldown: 30s
General Information
Class: Hunter
Trait Tree: Trapper of Foes
Rank Needed: 0 (trait Tripwire)
Effects
Using this skill places a Trap on the ground that lasts for 1 minute, until an enemy enters it. The first enemy to enter the trap is applied Knocked Down for 5 seconds.
Trait Interactions
- The trait Combat Traps in the Trapper of Foes trait tree reduces the cooldown of this skill by up to 15 seconds.
- The set bonus Heightened Senses in the Trapper of Foes trait tree makes it so that the active cooldown of this skill is reduced by 5 seconds when the Hunter evades an incoming enemy attack.
- The trait Advanced Placement in the Trapper of Foes trait tree makes this skill ground-targeted at a range of 10m. Further ranks increase the range by up to 10m.
- Specializing in the Trapper of Foes trait tree removes the Induction of this skill and makes it able to be used while moving.
- The trait Complex Mechanisms in the Trapper of Foes trait tree increases the resistance penetration of this skill by up to 10%.
- The set bonus Sturdy Traps in the Trapper of Foes trait tree makes Rooted have a grace period of 5 seconds.