Tripwire

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Tripwire
  • Fast
  • Induction: 1s
  • Resistance: Physical
  • A tripwire trap can knock a monster down, sometimes create the opportunity to use a Fellowship Manoeuvre.

    Trap remains for 1 minute after being placed.
  • Duration: 1m
  • 5s Knockdown
  • 5s Knockout
  • Cost: [202 at Level 150] Power
  • Cooldown: 30s

General Information

Class: Hunter

Trait Tree: Trapper of Foes

Rank Needed: 0 (trait  Tripwire)

Effects

Using this skill places a Trap on the ground that lasts for 1 minute, until an enemy enters it. The first enemy to enter the trap is applied  Knocked Down for 5 seconds.

Trait Interactions