Tramug (Nud-melek)
- This page is about the Uruk in the Sixteenth Hall. For the goblin in Angmar, see Tramug (Angmar).
Tramug | |||||
The Shunned | |||||
Level: | 60 | ||||
Instance: | The Sixteenth Hall | ||||
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Type: | Nemesis | ||||
Genus: | Orc-kind | ||||
Species: | Uruk | ||||
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Morale: | 52,800 | ||||
Power: | 2,385 | ||||
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Mitigation: | |||
Common: | Remarkable | AncientDwarf: | Remarkable |
Fire: | Remarkable | Beleriand: | Remarkable |
Light: | Remarkable | Westernesse: | Remarkable |
Shadow: | Remarkable | Frost: | Remarkable |
Lightning: | Remarkable |
Level of Lore-master reporting: ( 58 )
Location
Tramug is the first boss of the Sixteenth Hall, a 6-man instance in Moria. [11.1S, 101.0W]
Abilities
- Burning Innards
- Chilled
- Greater Diseased Frailty
- Knocked Out
- Primary Weapon: Disarmed
- Silenced
- Stunned
Tactics
Advised: Carry disease potions or take a Lore-master.
Tramug has two Moria Servant adds. He stands in a room full of Orcs, though.
You will have to clear the room of mobs first: fight in the hallway and pull small groups. Now you should attack Tramug and his two Moria Servants. Since the servants continually heal Tramug, they need to be killed as soon as possible, while the main tank keeps Tramug busy with kiting. After the servants are killed the tank can stop kiting and the whole group can concentrate on Tramug. Once in a while Tramug will start coughing and yellow slime will spat in a circle around him. Just run away a few meters to avoid the stuff and fight further somewhere else in the room. Walking into the (soon numerous) yellow circles will give you a removable disease debuff.
Deed Involvement
- Corruption in Command - Defeat Tramug
Drops
Lore
- This hideous Orc-foe is almost pitiable in his sickened state, but his illness lends him a terrible strength and malicious power of will.
Quotes
- "Share in my pain!"
- "I'll skewer you like a boar!"
- "My death changes nothing!"
Bosses of the Sixteenth Hall
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Tramug • Dhûrz • The Lost One |