Terror (Mob)
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- This page is about the instance mobs. For other pages, see Terror.
These stats are for Tier 1,
click here for Tier 2.
click here for Tier 2.
Terror | |||||
Level: | 40 - 150 | ||||
Instance: | The Halls of Night | ||||
| |||||
Type: | Signature | ||||
Genus: | Ancient Evil | ||||
Species: | Shade | ||||
| |||||
Morale: | Varies | ||||
Power: | Varies | ||||
Advanced Stats
Alignment: ( Evil )
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Mitigation: | |||
Common: | Remarkable | AncientDwarf: | Remarkable |
Fire: | Remarkable | Beleriand: | Remarkable |
Light: | Remarkable | Westernesse: | Remarkable |
Shadow: | Remarkable | Frost: | Remarkable |
Lightning: | Remarkable |
Level of Lore-master reporting: ( 61 )
These stats are for Tier 2,
click here for Tier 1.
click here for Tier 1.
Terror | |||||
Level: | 40 - 150 | ||||
Instance: | The Halls of Night | ||||
| |||||
Type: | Signature | ||||
Genus: | Ancient Evil | ||||
Species: | Shade | ||||
| |||||
Morale: | Varies | ||||
Power: | Varies | ||||
Advanced Stats
Alignment: ( Evil )
|
|
Mitigation: | |||
Common: | Remarkable | AncientDwarf: | Remarkable |
Fire: | Remarkable | Beleriand: | Remarkable |
Light: | Remarkable | Westernesse: | Remarkable |
Shadow: | Remarkable | Frost: | Remarkable |
Lightning: | Remarkable |
Level of Lore-master reporting: ( 61 )
Location
Terrors can be found within the 3-man instance the Halls of Night in Angmar. They are adds of a boss that is also called Terror. With sufficient healing, these adds can be potentially ignored.
Abilities
- Difficulty Tier II On Tier 2