Terror (Mob)

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This page is about the instance mobs. For other pages, see Terror
These stats are for Tier 1,
click here for Tier 2.
Terror
Level: 40 - 150
Instance: The Halls of Night

Type: Signature
Genus: Ancient Evil
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Feeble
F.M. Immune: False
Stun/Mez Imm.: False
Root Immune: False
Resistances:
Cry: Superior
Song: Superior
Tactical: Superior
Physical: Superior
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

These stats are for Tier 2,
click here for Tier 1.
Terror
Level: 40 - 150
Instance: The Halls of Night

Type: Signature
Genus: Ancient Evil
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: False
Stun/Mez Imm.: False
Root Immune: False
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

Location

Terrors can be found within the 3-man instance the Halls of Night in Angmar. They are adds of a boss that is also called Terror. With sufficient healing, these adds can be potentially ignored.

Abilities

 Difficulty Tier II On Tier 2