Talk:All In
Finesse Stats
The Finesse stats in the skill's effects are of the item type, by choice of the dev or just being a bug.
Also, dedicated CalcStat stats might be negative, which prevents usage like -[x at Level] because of a double '-' sign.
It's possible to modify this by turning the StatName into a expression, by adding a '@' like this and make it positive by performing a negation:
BrgAllInOnExpFinesse -> -@BrgAllInOnExpFinesse#
The '#' is only needed if a N (usually points or a rank) is required for the calculation, which is not the case here because point amount has been predefined in the stat(-@BrgAllInOnExpFinesse will do the job).
All stats dedicated to specific skills/effects with predefined point amounts have been verified with game data, because they are part of a test procedure. It's mostly reliable, but not everything is tested. Like values are tested, but an extra tier in a trait with a new value might escape notice.
--Gisel Avaleazar (talk) 23:49, 30 December 2024 (UTC)
- See also: Module:CalcStat/doc#Wiki_specific_use_cases --Gisel Avaleazar (talk) 10:05, 31 December 2024 (UTC)