Strong Willed
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"Oh, I do not know about this. I do not know about this at all!" —Bingo Boffin Accuracy This article is marked for checking accuracy. Please check other sources to verify if the information provided is correct. Missing Mariner'"`UNIQ--finalizedvar-0--QINU`"' |
Strong Willed
- Mounted Combat
- You are able to dig deep when necessary, allowing your effects a longer duration or greater chance of success.
- <Class>: While utilizing the Riddermark Discipline: (see below)
Requires Traits:
<Class-specific trait> at Rank 1- 3 Points to Next Rank
War-steed Information
War-steed Type: Medium
Trait Tree: Riddermark
Class Information
Each class has certain skills affected by this trait.
- Beorning: Execute (War-steed Skill) and Recuperate (Beorning War-steed Skill) buffs will last an additional 7 seconds.
- Brawler: Overextended and Camaraderie will last an additional 7 seconds.
- Burglar: Ride By, All in the Wrist will last an additional 7 seconds.
- Captain: Measured Attack, Oppressive Blow, Cry Havoc, and Rider and Steed will last an additional 7 seconds. Rally the Riders will gain an additional pulse.
- Champion: Recuperate, Destabilizing Strike, Horn Blast and Swift Cut will last an additional 7 seconds (does not extend bleed damage).
- Guardian: Driving Slash, Staggering Slash, and Clash of Arms will last an additional 7 seconds.
- Hunter: Flay Open and Spread of Arrows will last an additional 7 seconds. Seeking Arrow is 20% more likely to dismount the target.
- Mariner:
- Minstrel: Anthem of the Riddermark and Cry of the Eorlingas will last an additional 7 seconds. Hammer of Rohan is granted an additional pulse.
- Lore-master: Mearas-lore will last an additional 7 seconds. Enduring Embers is granted an additional pulse.
- Rune-keeper: Fixation of Storm, Oration of the Bleak Sky, Debate the Land and Resolution of Storms will last an additional 7 seconds.
- Warden: Defence of the Eorlingas will last an additional 7 seconds and Halt the Charge will last an additional 7 seconds regardless of Discipline. Strike with Power is 20% more likely to dismount the target.