Quest:A Tangled Mess
A Tangled Mess | |
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Level | 75 |
Type | Small Fellowship |
Starts with | Armund |
Starts at | Old Sawmill |
Start Region | Great River |
Map Ref | [29.0S, 69.7W] |
Ends with | Dolmund |
Ends at | Old Sawmill |
End Region | Great River |
Map Ref | [29.0S, 69.7W] |
Quest Group | Limlight Gorge |
Walkthrough & Notes |
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Rewards |
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Quest Text | |
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Bestowal dialogue'We will have this mill up and running in no time and be shipping lumber up to Stangard by the waggon-load! The trees around here have fine hardwoods, but the locals are too afraid of the forest to cut it down...can you imagine that? 'The only trouble is that most of my companions seem to have...wandered off while surveying the area around the mill. I was wondering if you could help round them up for me? 'There are two in particular: Finnvarth and Bíli...they are the youngest, so I am worried that they may have gotten themselves lost in the Gorge.' BackgroundThe dwarf Armund and his companions have entered the Limlight Gorge in the hope of reopening an old sawmill on the edge of Fangorn forest. Discounting the tales of monsters and walking trees, the dwarves have begun working on the sawmill, but recently most of Armund's companions seem to have mysteriously disappeared. Objective 1
You should rescue the two missing dwarves, Finnvarth and Bíli, who disappeared somewhere to the east of the old sawmill in the Limlight Gorge. Objective 2
You should speak with Armund in the old sawmill in the Limlight Gorge.
Objective 3
Three more of Armund's companions remain missing within the Gorge, and morale among the band of dwarves remains low as Armund continues to drive them to complete the ill-advised venture. Objective 4
You should speak with Dolmund in the old sawmill in the Limlight Gorge.
Objective 5
Convince Armund to give up the Sawmill.
Armund remains unswervingly oblivious... Objective 6
Speak with Dolmund at the Sawmill in Limlight Gorge.
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