Definition
Destiny Points (DP) can be considered a game currency. All players earn them by levelling after level 10, for 200 DP per level. However, only VIP players can spend Destiny Points on Perks.
Destiny points are added to the Wallet. Click the Wallet at the 45 degree position (NE) on the radar, and press the Perks button in the lower left.
Destiny Point Perks
What's a Perk
A Perk is a small buff, which makes gameplay a little more convenient. It gives an enhancement to your character for a limited time.
Perks haven't received much attention for a long time. Especially perks which don't offer any percentage are not very relevant anymore.
The most used perk is the Enhanced XP perk for levelling characters.
Using a Perk
- Each category of Destiny Point Perks has a defined maximum number of 'Uses'. This means that, per category, you can only purchase a limited amount of perks in quick succession: until all the available Uses have been spent.
- Each Use has it's own cooldown timer. After Perk Effect activation, the Use will go on the category defined cooldown time and is removed from the number of available Uses. The Use is added to the number of available Uses again when it comes out of it's cooldown period.
- If you use a Perk and you have already a Perk Effect of the same category active then you'll be asked if you want to replace the current Perk Effect: you can't have more than one per category active.
Advices
- If you are levelling a character, it is a good idea to make sure that you are never wasting the Enhanced XP Use cooldowns.
- Access to the "Destiny Point Perks" panel is kinda hidden in the menu structure (Menu/Character/Destiny). For to make it somewhat easier:
- You can set a Toolbar slot to display "Destiny" (Menu/System/Options/UI Settings/ToolBar Slots). It will be indicated with the Icon:
- You can set a key to display the "Destiny Point Perks" panel (Menu/System/Options/Key Mapping/Panels/Destiny Point Perks Panel).
Enhanced XP
Enhanced XP - 5 Uses, 24h Cooldown - Not usable at Level Cap
|
Name
|
Cost
|
Level
|
Duration
|
Buff
|
Description
|
Accelerated Experience |
250 |
10 |
- |
Enhanced XP granted equals 15% of the total required amount to gain a next level. |
Grants you an amount of Enhanced XP based on your level, doubling the xp that you gain from defeating enemies and completing quests. This increases character XP, Legendary Item XP, and Mounted combat XP. When purchased, enhanced XP is represented by the light blue area on your XP bar. Offers no benefit if you are at the level cap.
|
Run Speed - 5 Uses, 2h 30m Cooldown
|
Name
|
Cost
|
Level
|
Duration
|
Buff
|
Description
|
Burst of Swiftness |
50 |
5 |
30m |
+5% Out of Combat Run Speed |
Provides a temporary increase to your movement speed.
Does not affect movement speed while mounted.
|
Sustained Swiftness |
125 |
5 |
45m |
+5% Out of Combat Run Speed
|
Continuing Swiftness |
200 |
5 |
1h |
+5% Out of Combat Run Speed
|
Recovery
Recovery - 5 Uses, 2h 30m Cooldown
|
Name
|
Cost
|
Level
|
Duration
|
Buff (shown for Level 150)
|
Description
|
Burst of Recovery |
50 |
5 |
30m |
+46 non-Combat Power Regen +63 non-Combat Morale Regen |
Provides a temporary increase to your recovery of morale and power out of combat.
|
Sustained Recovery |
250 |
5 |
45m |
+46 non-Combat Power Regen +63 non-Combat Morale Regen
|
Continuing Recovery |
1,000 |
5 |
1h |
+46 non-Combat Power Regen +63 non-Combat Morale Regen
|
Hope - 5 Uses, 2h 30m Cooldown
|
Name
|
Cost
|
Level
|
Duration
|
Buff
|
Description
|
Burst of Hope |
50 |
5 |
30m |
+1 Hope |
Provides a temporary increase to your hope.
|
Sustained Hope |
250 |
5 |
45m |
+1 Hope
|
Continuing Hope |
1,000 |
5 |
1h |
+1 Hope
|
Marks
Determination
Item Experience Boost
Experience Boost
Item Wear
Damage Bonus
Name |
Cost |
Level |
Uses |
Description
|
Initiate Strength |
500 |
5 |
5 |
Provides a temporary increase to the damage your attacks deal (+3%).
|
Accomplished Strength |
1,500 |
10 |
5 |
Provides a temporary increase to the damage your attacks deal (+4%).
|
Experienced Strength |
3,000 |
20 |
5 |
Provides a temporary increase to the damage your attacks deal (+5%).
|
Veteran Strength |
5,000 |
30 |
5 |
Provides a temporary increase to the damage your attacks deal (+5%).
|
Skirmish Heroism
Name |
Cost |
Level |
Uses |
Description
|
Skirmish Heroism |
8,000 |
20 |
5 |
Dispels Skirmish defeat penalty effects.
|
Monster Play Boost
Curing
Name |
Cost |
Level |
Uses |
Description
|
Restoration |
1,000 |
5 |
1 |
Instantly cures wounds, poisons, diseases, and fear.
|