Destiny Points

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Definition

Destiny Points (DP) can be considered a game currency. All players earn them by levelling after level 10, for 200 DP per level. However, only VIP players can spend Destiny Points on Perks.

Destiny points are added to the Wallet. Click the Wallet at the 45 degree position (NE) on the radar, and press the Perks button in the lower left.

Destiny Point Perks

What's a Perk

A Perk is a small buff, which makes gameplay a little more convenient. It gives an enhancement to your character for a limited time.
Perks haven't received much attention for a long time. Especially perks which don't offer any percentage are not very relevant anymore.
The most used perk is the Enhanced XP perk for levelling characters.

Using a Perk

  • Each category of Destiny Point Perks has a defined maximum number of 'Uses'. This means that, per category, you can only purchase a limited amount of perks in quick succession: until all the available Uses have been spent.
  • Each Use has it's own cooldown timer. After Perk Effect activation, the Use will go on the category defined cooldown time and is removed from the number of available Uses. The Use is added to the number of available Uses again when it comes out of it's cooldown period.
  • If you use a Perk and you have already a Perk Effect of the same category active then you'll be asked if you want to replace the current Perk Effect: you can't have more than one per category active.

Advices

  • If you are levelling a character, it is a good idea to make sure that you are never wasting the Enhanced XP Use cooldowns.
  • Access to the "Destiny Point Perks" panel is kinda hidden in the menu structure (Menu/Character/Destiny). For to make it somewhat easier:
  1. You can set a Toolbar slot to display "Destiny" (Menu/System/Options/UI Settings/ToolBar Slots). It will be indicated with the Icon:
  2. You can set a key to display the "Destiny Point Perks" panel (Menu/System/Options/Key Mapping/Panels/Destiny Point Perks Panel).

Enhanced XP

Enhanced XP - 5 Uses, 24h Cooldown - Not usable at Level Cap
Name Cost Level Duration Buff Description
 Accelerated Experience 250 10 - Enhanced XP granted equals 15% of the total required amount to gain a next level. Grants you an amount of Enhanced XP based on your level, doubling the xp that you gain from defeating enemies and completing quests. This increases character XP, Legendary Item XP, and Mounted combat XP. When purchased, enhanced XP is represented by the light blue area on your XP bar.
Offers no benefit if you are at the level cap.

Run Speed

Run Speed - 5 Uses, 2h 30m Cooldown
Name Cost Level Duration Buff Description
 Burst of Swiftness 50 5 30m +5% Out of Combat Run Speed Provides a temporary increase to your movement speed.

Does not affect movement speed while mounted.
 Sustained Swiftness 125 5 45m +5% Out of Combat Run Speed
 Continuing Swiftness 200 5 1h +5% Out of Combat Run Speed

Recovery

Recovery - 5 Uses, 2h 30m Cooldown
Name Cost Level Duration Buff (shown for Level 150) Description
 Burst of Recovery 50 5 30m +46 non-Combat Power Regen
+63 non-Combat Morale Regen
Provides a temporary increase to your recovery of morale and power out of combat.
 Sustained Recovery 250 5 45m +46 non-Combat Power Regen
+63 non-Combat Morale Regen
 Continuing Recovery 1,000 5 1h +46 non-Combat Power Regen
+63 non-Combat Morale Regen

Hope

Hope - 5 Uses, 2h 30m Cooldown
Name Cost Level Duration Buff Description
 Burst of Hope 50 5 30m +1 Hope Provides a temporary increase to your hope.
 Sustained Hope 250 5 45m +1 Hope
 Continuing Hope 1,000 5 1h +1 Hope

Morale

Morale - 5 Uses, 5h Cooldown
Name Cost Level Duration Buff Description
 Initiate Resolve 125 5 30m +10 Maximum Morale Provides a temporary increase to your maximum morale.
 Accomplished Resolve 500 10 45m +20 Maximum Morale
 Experienced Resolve 1,500 20 1h +30 Maximum Morale
 Veteran Resolve 3,000 30 1h 30m +40 Maximum Morale

Power

Power - 5 Uses, 5h Cooldown
Name Cost Level Duration Buff Description
 Initiate Vigour 125 5 30m +10 Maximum Power Provides a temporary increase to your maximum power.
 Accomplished Vigour 500 10 45m +20 Maximum Power
 Experienced Vigour 1,500 20 1h +30 Maximum Power
 Veteran Vigour 3,000 30 1h 30m +40 Maximum Power

Marks

Name Cost Level Uses Description
 Burst of Mark Acquisition 2,250 20 5 Increases skirmish mark gains.
 Sustained Mark Acquisition 4,500 20 5 Increases skirmish mark gains.
 Continuing Mark Acquisition 7,500 20 5 Increases skirmish mark gains.

Armour

Name Cost Level Uses Description
 Initiate Fortitude 125 5 5 Provides a temporary increase to your Physical Mitigation (+2.2725*Level).
 Accomplished Fortitude 500 10 5 Provides a temporary increase to your Physical Mitigation (+3.03*Level).
 Experienced Fortitude 1,500 20 5 Provides a temporary increase to your Physical Mitigation (+4.545*Level).
 Veteran Fortitude 3,000 30 5 Provides a temporary increase to your Physical Mitigation (+6.06*Level).

Determination

Name Cost Level Uses Description
 Initiate Determination 180 5 5 Provides a temporary increase to your Tactical Mitigation (+2.2725*Level).
 Accomplished Determination 750 10 5 Provides a temporary increase to your Tactical Mitigation (+3.03*Level).
 Experienced Determination 2,250 20 5 Provides a temporary increase to your Tactical Mitigation (+4.545*Level).
 Veteran Determination 4,500 30 5 Provides a temporary increase to your Tactical Mitigation (+6.06*Level).

Item Experience Boost

Name Cost Level Uses Description
 Burst of Legendary Competence 2,250 51 5 Increases Item XP gained from enemies.
 Sustained Legendary Competence 4,500 51 5 Increases Item XP gained from enemies.
 Continuing Legendary Competence 7,500 51 5 Increases Item XP gained from enemies.

Experience Boost

Name Cost Level Uses Description
 Tome of Continual Experience 2,000 5 5 Increases XP and Item XP gained from enemies.
 Tome of Lasting Experience 3,000 5 5 Increases XP and Item XP gained from enemies.
 Tome of Compressed Experience 4,000 5 5 Increases XP and Item XP gained from enemies.

Item Wear

Name Cost Level Uses Description
 Burst of Resilience 2,250 10 5 Reduced item wear from combat. No item wear from defeat.
 Sustained Resilience 4,500 10 5 Reduced item wear from combat. No item wear from defeat.
 Continuing Resilience 7,500 10 5 Reduced item wear from combat. No item wear from defeat.

Damage Bonus

Name Cost Level Uses Description
 Initiate Strength 500 5 5 Provides a temporary increase to the damage your attacks deal (+3%).
 Accomplished Strength 1,500 10 5 Provides a temporary increase to the damage your attacks deal (+4%).
 Experienced Strength 3,000 20 5 Provides a temporary increase to the damage your attacks deal (+5%).
 Veteran Strength 5,000 30 5 Provides a temporary increase to the damage your attacks deal (+5%).

Skirmish Heroism

Name Cost Level Uses Description
 Skirmish Heroism 8,000 20 5 Dispels Skirmish defeat penalty effects.

Monster Play Boost

Name Cost Level Uses Description
 Burst of Monster Play Experience 125 40 5 Increases Commendations and Monster Play XP gain.

Curing

Name Cost Level Uses Description
 Restoration 1,000 5 1 Instantly cures wounds, poisons, diseases, and fear.