Mormoz

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Mormoz
Level: 52
Instance: Carn Dûm (Instance)

Type: Elite Master
Genus: Ancient Evil
Species: Morroval

Morale: 38,610
Power: 703
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: False
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Fair
Song: Fair
Tactical: Superior
Physical: Fair
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Superior
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 50 )  

Location

Mormoz is a boss found within the Castle of the Witch-king in Carn Dûm (Instance), in Angmar.

Deeds

Tactics Overview

During the fight, morroval adds will drop down one at a time from the ceiling. Each one will run to a side room to gather several bat allies, then return to the main room to join the battle. The merrevail can be rooted or stunned to prevent or delay this from happening.

Mormoz can also be pulled outside of the entrance of her chamber, resulting in fewer adds during the battle.

Drops