These stats are for Tier 1,
click
here for Tier 2.
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
|
Finesse:
|
Fair
|
F.M. Immune:
|
True
|
Stun/Mez Imm.:
|
True
|
Root Immune:
|
True
|
|
|
Resistances:
|
Cry:
|
Superior
|
Song:
|
Superior
|
Tactical:
|
Superior
|
Physical:
|
Superior
|
|
Mitigation:
|
Common:
|
Remarkable
|
AncientDwarf:
|
Remarkable
|
Fire:
|
Remarkable
|
Beleriand:
|
Remarkable
|
Light:
|
Remarkable
|
Westernesse:
|
Remarkable
|
Shadow:
|
Remarkable
|
Frost:
|
Remarkable
|
Lightning:
|
Remarkable
|
Level of Lore-master reporting: ( 65 )
These stats are for Tier 2,
click
here for Tier 1.
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
|
Finesse:
|
Good
|
F.M. Immune:
|
True
|
Stun/Mez Imm.:
|
True
|
Root Immune:
|
True
|
|
|
Resistances:
|
Cry:
|
Remarkable
|
Song:
|
Remarkable
|
Tactical:
|
Remarkable
|
Physical:
|
Remarkable
|
|
Mitigation:
|
Common:
|
Remarkable
|
AncientDwarf:
|
Remarkable
|
Fire:
|
Remarkable
|
Beleriand:
|
Remarkable
|
Light:
|
Remarkable
|
Westernesse:
|
Remarkable
|
Shadow:
|
Remarkable
|
Frost:
|
Remarkable
|
Lightning:
|
Remarkable
|
Level of Lore-master reporting: ( 65 )
Location
Morgaraf (Sindarin for Black-wolf) is one of the Twins of Fire and Shadow (Fire), the second boss encountered within the Barad Guldur instance in Mirkwood.
In the normal chest, you'll find the Dark Emblem of Hand, which is bartered for the +30 gloves. Challenge mode is to kill Cargaraf and Morgaraf within 10 seconds of each other and within the Challenge chest is the Dark Emblem of Spirit which is bartered for the +30 helmet. Both twins primarily do tactical-based damage, aligned with their own element.
Any pottable fears need to removed immediately and anyone with eyes over their head needs to step away from the group.
Abilities
- Combustion
- Fire Aura
- Immolated
- Residual Heat
- Gloom
- Infernal Heat
- Vile Energies
- Difficulty Tier II On Tier 2
Special Abilities
Morgaraf will put a fire DoT on his target via Immolated. Much like Nornúan (the Turtle), Morgaraf will continually reapply his DoT, increasing its potency. A person needs to be out of combat for approximately 45 seconds for the DoT to expire.
Quotes
- "And we serve the master with Shadow and Flame!"
- "And let fire consume your spirits on your way to oblivion!"
- "Burn! Let fire consume your very soul, <name>!"
- "Sister, no! Curse you all! You will burn for this!" - if Cargaraf is defeated first