Cargaraf

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These stats are for Tier 1,
click here for Tier 2.
Cargaraf
Level: 65 - 150
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Man
Species: Angmarim

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Fair
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Superior
Song: Superior
Tactical: Superior
Physical: Superior
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 65 )  

These stats are for Tier 2,
click here for Tier 1.
Cargaraf
Level: 65 - 150
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Man
Species: Angmarim

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Good
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 65 )  

Location

Cargaraf (Sindarin for Red-wolf) is one of the Twins of Fire and Shadow (Shadow), the second boss encountered within the Barad Guldur instance in Mirkwood.

In the normal chest, you'll find the Dark Emblem of Hand, which is bartered for the +30 gloves. Hard mode is to kill Cargaraf and Morgaraf within 10 seconds of each other and within the Challenge chest is the Dark Emblem of Spirit which is bartered for the +30 helmet. Both twins primarily do tactical-based damage, aligned with their own element.

Abilities

 Gloom
 Hollow Words
 Shadow Aura
 Cloaked in Shadow
 Looming Shadow
 Shadow of Doubt
 Total Threat Loss
 Vile Energies
 Difficulty Tier II On Tier 2

Tactics

Any pottable fears need to removed immediately and anyone with eyes over their head needs to step away from the group.

If you get a fear on you, GET IT OFF. It comes from Cargaraf and is called Shadow of Doubt. It comes out in progressively stronger versions as the fight goes on and ultimately will do -100% incoming healing, -5k morale applied on expiration, etc., it's a nasty fear, although it does make your skills 60% cheaper and you do more damage while you have it, unless the tooltip is bugged, so if a non-aggro target gets this, it might be worth keeping it for a few seconds just for the increased damage and lower power costs, but do remember the penalties.

Quotes

"Shadow and Flame are our master's tools..." - Upon activation
"Let terror fall over you like a blanket of shadow..."
"I see a shadow of doubt has entered your heart, <name>, let it flee!" - Fear on target
"Away with you!" - Upon coming too close
"Flee in terror, <name>!" - Terror on target
"NO! How dare you, you insolent fools! I will see you fall into shadow before this day is done!" - if Morgaraf is defeated first
"The shadows embrace me this day, but your turn will come soon enough." - On defeat