Herb-lore

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Herb Lore
  • 40m Range
  • Fast
  • Tactical Skill
  • Max Targets: 5
  • Radius: 8m
  • Resistance: Tactical
  • Rapidly-growing roots hold several enemies in place.
  • 30s Root
  • 50% break chance on damage after 1s
  • Cost: [404 at Level 150] Power
  • Cooldown: 2m

General Information

Class: Lore-master

Trait Tree: The Ancient Master

Rank Needed: 20 (set bonus  Herb-lore)

Effects

Using this skill applies  Rooted for 30 seconds on all targeted enemies. After 1s, any damage has a 50% chance to break this effect.

Trait Interactions

Tracery Interactions

Armour Set Interactions

Equipping 6 pieces of the Umbari Armour of the Nameless Deeps armour set acquired from the Depths of Mâkhda Khorbo Raid replaces this skill with  Deep Lore.

Tactical Information

Herb-lore is an excellent skill to root enemies. Unlike the Lore-master's other possible root skill,  Cracked Earth, the root is instant and does not deal damage.

Herb-lore has a long cooldown, as opposed to Cracked Earth. It is therefore not possible to chain root enemies by using only this skill. It's worth noting that the root of Herb Lore has a 50% chance to break after damage, while Cracked Earth has a 25% chance. It is thus easier to break a root caused by Herb Lore than a root caused by Cracked Earth.