Herb-lore
- 40m Range
- Fast
- Tactical Skill
- Max Targets: 5
- Radius: 8m
- Resistance: Tactical
- Rapidly-growing roots hold several enemies in place.
- 30s Root
- 50% break chance on damage after 1s
- Cost: [404 at Level 150] Power
- Cooldown: 2m
General Information
Class: Lore-master
Trait Tree: The Ancient Master
Rank Needed: 20 (set bonus Herb-lore)
Effects
Using this skill applies Rooted for 30 seconds on all targeted enemies. After 1s, any damage has a 50% chance to break this effect.
Trait Interactions
- The trait Firm Grasp in the Ancient Master trait tree increases the Rooted grace period of this skill by up to 3 seconds.
- The trait Shield of Knowledge in the Ancient Master trait tree makes this skill apply Shield of Knowledge to the Lore-master. Further ranks increase the potency of the effect by up to 4%.
Tracery Interactions
- Target Resistance: Debuffing Skills reduces the chance for this skill to be resisted by up to 11%.
Armour Set Interactions
Equipping 6 pieces of the Umbari Armour of the Nameless Deeps armour set acquired from the Depths of Mâkhda Khorbo Raid replaces this skill with Deep Lore.
Tactical Information
Herb-lore is an excellent skill to root enemies. Unlike the Lore-master's other possible root skill, Cracked Earth, the root is instant and does not deal damage.
Herb-lore has a long cooldown, as opposed to Cracked Earth. It is therefore not possible to chain root enemies by using only this skill. It's worth noting that the root of Herb Lore has a 50% chance to break after damage, while Cracked Earth has a 25% chance. It is thus easier to break a root caused by Herb Lore than a root caused by Cracked Earth.