Frûz
Frûz | |||||
Level: | 52 | ||||
Instance: | The Rift of Nûrz Ghâshu (Raid) | ||||
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Type: | Arch-nemesis | ||||
Genus: | Troll-kind | ||||
Species: | Troll | ||||
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Morale: | Varies | ||||
Power: | Varies | ||||
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Mitigation: | |||
Common: | Remarkable | AncientDwarf: | Superior |
Fire: | Superior | Beleriand: | Superior |
Light: | Superior | Westernesse: | Remarkable |
Shadow: | Remarkable | Frost: | Remarkable |
Lightning: | Remarkable |
Level of Lore-master reporting: ( 50 )
Location
Frûz is the third boss found within the Rift of Nûrz Ghâshu in Angmar. [77.7S, 53.6W]
Tactics Overview
Before going into Frûz's lair make sure your entire raid is ready to move. Once the first players have gone into the room, the doors will close and leave the rest outside.
Preparation
- +4/+5 Hope Token per Fellowship
- Make sure the entire raid goes inside at the same time
Battle
Every 30 seconds, a group of four Ghâshfra Warrior adds will run into the room from the broken stairs. They are normal mobs, but they heal Frûz for 1,500 morale every 2 seconds with Strength in Numbers if they get near him, so it is crucial to keep them away from him. It is possible to see them coming at the top of the stairs about 5 seconds before they come down, so have a ranged combatant make a call-out. At that moment, all DPS classes should stop hitting Frûz and run to the bottom of the steps. As soon as the Warriors hit the ground, Champions should use the Horn of Gondor, Hunters use Rain of Thorns and Lore-masters use instant root and storm lore. This should keep them incapacitated while everyone quickly deals with them, then moves back on the boss.
Keep Frûz tanked in one of the corners on the side of the campfire opposite of the stairs, and position the ranged classes near the wall and behind him.
Other than the adds the fight isn't very difficult. He has a stun, a knockback and an AoE - just lay on as much DPS as you can.
Adds
Four Ghâshfra Warriors will spawn at the top of the stairs every 30 seconds. If one gets close to Frûz, it will heal him for 1,500 morale every 2 seconds. Several adds getting close to Frûz can be a considerable setback.
Since they are normal mobs, Champions, Hunters and Lore-masters should have no problem dealing with them as they drop down the stairs.
Abilities
- Wild Attack - 400 to 600 Common damage in a melee area-of-effect around Frûz.
- Knockback - Knocks back the current target approx. 5 meters.
- Stomp - Stuns targets in front of Frûz.
- Wound - Puts a wound effect on the current target that can deal considerable damage over time if not cured.
- Strength in Numbers - Heals 1,500 Morale to nearby allies.
After using either Stomp or Knockback, Frûz seems to change to a different target for about 5-10 seconds.
Drops
Bosses of The Rift of Nûrz Ghâshu
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Barz • Zurm • Frûz • Zogtark • Narnûlubat • Shadow-eater & Stone-biter • Thrâng • Thaurlach |