Echo of Death

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Echo of Death
Level: 20 - 155
Instance: Skirmish

Type: Varies
Genus: The Dead
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Feeble
F.M. Immune: False
Stun/Mez Imm.: False
Root Immune: False
Resistances:
Cry: Feeble
Song: Feeble
Tactical: Feeble
Physical: Feeble
Mitigation:
Common: Good AncientDwarf: Good
Fire: Good Beleriand: Good
Light: Good Westernesse: Average
Shadow: Good Frost: Good
Lightning: Good

Level of Lore-master reporting: ( 20 )  

Location

The Echo of Death is a Lieutenant of the Enemy, and can be encountered in any skirmish.

Its level and power/health depends on the level and tier of the skirmish you are doing.

For a list of Skirmish Lieutenants, see Skirmish Lieutenants

It has been suggested that Skirmish Soldiers are reluctant to attack this type of Lieutenant unless specifically directed because of the Death's Echo effect (see below).

Abilities

 Death's Echo
 Death's Echo
 Distraught
 Major Fright

Deed Involvement

Tactics

Any damage dealt to an Echo of Death has a chance to cause the attacker to receive double the incoming ranged and melee damage for 20 seconds.

Echoes of Death use tactical attacks which deal Shadow damage and do not benefit from their Death's Echo ability. Thus they are most dangerous when fought alongside other enemies that use melee and ranged attacks.