Warden's Aim

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Revision as of 17:56, 17 October 2016 by Gaerlin (talk | contribs) (Added effects)
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Warden's Aim
  • 30m Range
  • Tactical Skill
  • Resistance: Cry
  • A well-aimed ranged throw, targeting the weakness of the enemy.
  • ... Light Damage initially.
    ... Light Damage every 4 seconds for 4 seconds.
  • Cost: ... Power
  • Adds:
  • Cooldown: 1s

General Information

Class: Warden

Level: 1

Interactions

This is the Assailment - Stance form of this skill. In In the Fray - Stance, the skill becomes  Warden's Taunt.

Effects

This skill activates effects on the Warden based on their specialization:

Specialization Effects
Guaranteed 10% Chance
Determination  A Warden's Skill - Tier 1
 A Warden's Skill - Tier 2
 A Warden's Skill - Tier 3
 Warden's Taunt - Outgoing Damage Debuff
Recklessness  A Warden's Strength - Tier 1
 A Warden's Strength - Tier 2
 A Warden's Strength - Tier 3
 Warden's Taunt - Critical Damage Bonus
Assailment  A Warden's Cunning - Tier 1
 A Warden's Cunning - Tier 2
 A Warden's Cunning - Tier 3
 Warden's Taunt - Critical Chance Bonus

Tactical Information

This skill is one of the Warden's three gambit builders. It adds a Fist to the gambit display. A sequence of gambit builders can be executed as a gambit, a more powerful skill that may provide additional effects. Although each gambit is unique, gambits that start with a Fist builder tend to focus on increasing or decreasing the Warden's Threat.

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