User talk:Goingbald

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Previous talks: 2009-2010, 2011-2012, 2013-2014

Re: 32 x 32

Hey again,

I've added the 32 x 32 version of the icon you mentioned. I just wanted to thank you for cleaning up after me. If you have any tips for me to do better with adding all those quests, please tell me :) -- Freepy (talk) 10:19, 13 July 2015 (UTC)

How's your java --

I forget if you are one of the Java experts or not :) If so, if you would look at the map test page: User_talk:Eleazaros/coords.js - The entry for Update 16 - The Sundering of Osgiliath, you will note that the East-West coordinates appear correctly, however the North South ones do not. All entries hare showing across the BOTTOM of the map. I tried what seemed to be the correct solution, but it did not appear to work. Any guess what it needs? Wm Magill - Valamar - OTG/OTC - talk 19:38, 24 October 2015 (UTC)

I've never played with map coordinates and not been to this map yet, but I'm wondering why there would be a so big difference on the W portion, from 3.9 - 13.5 to 77.5 - 87.1, that's weird... -- Goingbald (talk) 20:28, 24 October 2015 (UTC)
Fixed by inverting xMin & xMax, I had to reload the talk page to see it work! :) -- Goingbald (talk) 20:56, 24 October 2015 (UTC)
Many thanks
Wm Magill - Valamar - OTG/OTC - talk 18:02, 26 October 2015 (UTC)
Awesome. This had me questioning my editing skills for some time, because the way I put it made sense in my head, but apparently java disagreed. Thumbd up Goingbald for fixing it! :) --Tharondir (talk) 18:58, 26 October 2015 (UTC)

Item:Chunk of High-grade Calenard Skarn

Thanks for picking up my mistake. I did quickly check the links and my own recipes but didn't have those faction ones. --Moonraker - Toodlepip (talk) 17:18, 2 March 2016 (UTC)

Hi, no problem, I was happy to see that kind of recipe back then, so I remembered of it! ;) Nice new crafting station images! -- Goingbald (talk) 03:14, 3 March 2016 (UTC)

Help needed

I need help to solve an editing problem... I created Template:Outputs (similar to Template:Other Outputs, only without text explanation) to use it on crafted items pages (you can see it on tier 1-4 heavy armours, so far)... I need to input amount numbers into an item icon (Thrown Weapon 1 (uncommon)-icon.png Bronze Throwing Axe, for example, to look like this - 4Thrown Weapon 1 (uncommon)-icon.png Bronze Throwing Axes), but within template, without using "Reward"...


Craft Item Critical Success
Thrown Weapon 1 (uncommon)-icon.png Bronze Throwing Axe Thrown Weapon 1 (rare)-icon.png Fine Bronze Throwing Axe

Steppenwolf (talk) 20:18, 19 August 2016 (UTC)Steppenwolf

Hi, this feature is already available in both templates, you just need to enter the parameter multiple=yes then have numbers in the line, I've modified Bronze Throwing Axes. By the way, many thanks for the massive editing of crafting items! :) Are you planning to cover all professions and/or tiers? Let me know if I could help by attacking a particular profession/tier. -- Goingbald (talk) 17:52, 20 August 2016 (UTC)
Yes, I'm planning to cover all crafting professions, except maybe few missing recipes and few single use recipes, but will take time... Lets say it's 90-95% I can cover...
Will also try to cover quest reward items, as many as I can, still have some low level toons...
Steppenwolf (talk) 20:19, 20 August 2016 (UTC)Steppenwolf
How to add plural to Outputs template? I know how it works with Reward...
Steppenwolf (talk) 21:19, 22 August 2016 (UTC)Steppenwolf
I don't know how this could be supported, more parameters would be needed I guess, but that would become an ugly template... I was thinking a long time ago to add a parameter 'plural' in the 'Item Tooltip' then try to use it in another template, but I didn't pursue this idea... -- Goingbald (talk) 05:35, 25 August 2016 (UTC)
1- I've added the missing <includeonly> to the template
2- and begun the doc page.
3- In general, the only way to add plurals is to add a term on the order of "plural=xxxx" (aka "rename" - as found in Template: Barter).
  {{#if:{{{rename|}}} | {{{rename}}} | {{#if:{{{2|}}} | {{{2}}} | {{{1}}} }} }}   --- From Barter

  {{#if: {{{c|}}} | | _plain}}|amount={{{amount|{{{2|}}}}}}|arg={{{arg|{{{rename|{{{plural|}}}}}}}}}|rename={{{arg|{{{rename|{{{plural|}}}}}}}}}}} --- From reward
The reward template is a bit more obtuse as it is passing it on an arguemnt vector. Just why the two templates are so different is beyond my knowledge of templates. And I've never been able to find any useful documentation on templates beyond the incredibly dense:, I assume this is the version we have installed, but it is not obvious.
Wm Magill - Valamar - OTG/OTC - talk 14:12, 25 August 2016 (UTC)
If the entries in a table will be all plural, or all singular, then it should be easy enough to add plurals to {{Outputs}}. The problem is if you get mixed tables with some plural, some not, then you will have problems. The template would end up pretty ugly to edit, but that's not so much of an issue if it works. I guess you could also put a plural parameter into all Items then automatically call it if {{{amount}}}>1, but that would involve a lot of work changing item pages and making sure nothing broke. As for why {{Barter}} and {{Reward}} are different, they seem to get used for slightly different things so handle stuff differently. They probably could get combined, but again it would take time to avoid breaking anything. Amphoras (talkTalk to me!) 22:56, 25 August 2016 (UTC)
  • In this situation it would be both, singular and plural... I added letter "s" at the end of a Reward line in Outputs template and it changed Barley Bread into plural... It works when multiple=yes is included, but, problem is, it recognized number "1" or no number as plural too...


Craft Item Critical Success
Bread-icon.png Barley Breads 2Bread-icon.png Barley Breads

Steppenwolf (talk) 02:02, 26 August 2016 (UTC)Steppenwolf

Just looking at the two (Barter and Reward) , they were basically written/updated by two different groups of people. Then I noticed that there is also {{Template: Barter Table}}. That might be a better source for your Outputs table. Just a quick hack at it...
| item         = Barley Bread 
| crit1        = Barley Bread
| crit1-amount = 2
| crit1-rename = Barley Breads


Craft Item Critical Success
Bread-icon.png Barley Bread 2Bread-icon.png Barley Breads
Wm Magill - Valamar - OTG/OTC - talk 13:47, 28 August 2016 (UTC)
OK, the first pass on OutputsV2 seems to work for one line. Now to go for multiple lines.
Wm Magill - Valamar - OTG/OTC - talk 18:13, 28 August 2016 (UTC)


Craft Item Critical Success
3Bow Chant Breach-finder-icon.png Bow Chants: Eastemnet Breach-finder 6Bow Chant Breach-finder-icon.png Bow Chants: Eastemnet Breach-finder
two plurals. Wm Magill - Valamar - OTG/OTC - talk 18:44, 28 August 2016 (UTC)

Ok, here's a two line version that almost works.

| item         = Bow Chant: Eastemnet Breach-finder 
| item-amount  = 3
| item-rename  = Bow Chants: Eastemnet Breach-finder
| crit1        = Bow Chant: Eastemnet Breach-finder
| crit1-amount = 6
| crit1-rename = Bow Chants: Eastemnet Breach-finder
| item2        = Bow Chant: Eastemnet Breach-finder 
| item2-amount = 8
| item2-rename = confused Bow Chanter
| crit2        = Bow Chant: Eastemnet Breach-finder
| crit2-amount = 42
| crit2-rename = Runsible Bow Chants


Craft Item Critical Success
3Bow Chant Breach-finder-icon.png Bow Chants: Eastemnet Breach-finder 6Bow Chant Breach-finder-icon.png Bow Chants: Eastemnet Breach-finder

8Bow Chant Breach-finder-icon.png confused Bow Chanter |-

42Bow Chant Breach-finder-icon.png Runsible Bow Chants

Note the extra space, vertical bar and dash following the word "Chanter"

But I'm getting bleary-eyed counting parens -- somebody else can figure out why it is behaving the way it is. -- or just toss it.
Wm Magill - Valamar - OTG/OTC - talk 20:56, 28 August 2016 (UTC)

Sorry I'm brain dead

Forget all the nonsense above. I misinterpreted the original question, and have been solving the wrong problem.
The "amount" (or quanity) number is carried on the Amount Vector and is processed by Template:Tooltip -- in theory, any use of "amount=xx" should overlay.
Or at least I think that is how it was explained to me long ago.
Wm Magill - Valamar - OTG/OTC - talk 21:08, 28 August 2016 (UTC)
* I'll stick with Outputs template if all outputs are multiple and will use this one if there are both, single and multiple outputs...
Steppenwolf (talk) 21:17, 28 August 2016 (UTC)Steppenwolf

Skirmish campaigns

I noticed you deleted the pages for different skirmish campaigns a few days ago. While most people may not know them anymore by their usual names, they still exist, and are used to distinguish loot tables from the raid chests. For an example, see Item:Thrice-mended Shirt, which drops only in Enguilan Campaign. Or Item:Sentryman's Horn Bow, which drops only in Cannuilan Campaign.

I don't know if it makes sense to add document the different items to the Skirmish Rewards page, since there are about 6-7 different drops on average and exclusive to each campaign. So maybe the campaign pages should be restored, and if they do not list the currently dropping items, be marked to be in need of update? --Godun (talk) 21:41, 30 December 2016 (UTC)

OK, I was just cleaning pages that were marked for deletion, but I forgot to use the 'What links here' link for these, so I'll restore them. I'm wondering if the linked obsolete level 75 & 85 items should be removed or not, your thought? -- Goingbald (talk) 03:35, 31 December 2016 (UTC)
I'm working the obsolete skirmish campaigns and stumbled upon this conversation from a "what links here". (It's a bit of a project, with lots of red links and deleted pages.) You're probably not busy with this atm, but just in case: please don't delete the item pages, as the items do still exist within the game in (some) people's inventory - they just cannot be acquired anymore. --Ravanel (talk) 17:02, 11 September 2017 (UTC)

Category - Icons

Don't spread icon categories to 4 columns, they look awfully narrow (156px per column on my monitor, probably 250px on your monitor)... and don't use "%" to determine tables' width, it changes the shape with resolution and aspect ratio change, while "px" remains the same... Unfortunately, I did most of tables using "%" rather than "px", due to 32" WS monitor use, but I realized mistake using small 4x3, 19" monitor... Do 3 columns, 780px width tables (260px+260px+260px) for all icon categories, like I did for necklaces, then columns will look perfect... -- Steppenwolf (talk) 06:56, 19 February 2017 (UTC)Steppenwolf

Icon categories for all armour and bracelet were already spread on 4 columns, I've only continued to apply this on remaining jewelry categories, but feel free to change them all if you want. Looking at them with a 1200 x 800 resolution seems OK to me. -- Goingbald (talk) 03:05, 20 February 2017 (UTC)
While I was on 1920x1280 resolution, everything looked ok to me... I learned some lessons with this small monitor... It's strange that everything is ok with your 1200 width and it's narrow with my 1280 width... Names of some pocket icons, for example, go in 3 lines, that's how narrow it is... Find out what width on your monitor is between left edge of a page (menu excluded) and right edge of a tooltip... On my monitor it's 780 pixels... I want to suit tables to your width, since it's less than 1280...
Steppenwolf (talk) 09:37, 20 February 2017 (UTC)Steppenwolf

Moved test pages

Hi! I moved pages created by you from the main: namespace to you User:Goingbald/Sandbox/ . These:

Mogafi (talk) 00:45, 6 November 2018 (UTC)