User:Gisel Avaleazar
Centered weapon damage ranges
Legendary Item Stats by Item Level
The following table lists the inherent stats on each Legendary Item based on its Item Level.
Character Level | Item Level | One-handed Damage |
One-handed DPS |
Two-handed Damage |
Two-handed DPS |
Ranged Damage |
Ranged DPS |
Tactical Damage Rating[1] |
Tactical Healing Rating[2] |
Incoming Healing Rating[3] | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
45-55 | 52 | 22 | - | 29 | 25.8 | 31 | - | 41 | 36.1 | 31 | - | 41 | 36.1 | 1.320 | 0.500 | 152 |
56-60 | 60 | 28 | - | 37 | 32.2 | 39 | - | 51 | 45.0 | 39 | - | 51 | 45.0 | 6.600 | 1.341 | 226 |
61-65 | 65 | 30 | - | 40 | 35.2 | 42 | - | 56 | 49.3 | 42 | - | 56 | 49.3 | 9.100 | 3.091 | 272 |
66-70 | 70 | 35 | - | 47 | 41.2 | 49 | - | 66 | 57.7 | 49 | - | 66 | 57.7 | 14.050 | 5.279 | 317 |
71-75 | 75 | 40 | - | 54 | 47.2 | 57 | - | 75 | 66.0 | 57 | - | 75 | 66.0 | 19.000 | 7.466 | 363 |
76-80 | 100 | 47 | - | 63 | 55.0 | 66 | - | 88 | 77.1 | 66 | - | 88 | 77.1 | 25.500 | 10.791 | 552 |
81-85 | 129 | 55 | - | 74 | 64.5 | 77 | - | 103 | 90.4 | 77 | - | 103 | 90.4 | 33.360 | 14.634 | 743 |
86-90 | 155 | 64 | - | 86 | 75.2 | 90 | - | 120 | 105.3 | 90 | - | 120 | 105.3 | 42.200 | 18.001 | 914 |
91-95 | 175 | 72 | - | 95 | 83.5 | 100 | - | 134 | 116.8 | 100 | - | 134 | 116.8 | 49.000 | 20.591 | 1045 |
96-99 | 190 | 82 | - | 109 | 95.8 | 115 | - | 153 | 134.1 | 115 | - | 153 | 134.1 | 59.200 | 28.466 | 1144 |
100 | 200 | 89 | - | 119 | 104.0 | 125 | - | 166 | 145.6 | 125 | - | 166 | 145.6 | 66.000 | 33.716 | 1210 |
101-104 | 215 | 105 | - | 140 | 122.2 | 147 | - | 195 | 171.0 | 147 | - | 195 | 171.0 | 81.000 | 42.665 | 1450 |
105 | 250 | 112 | - | 149 | 130.6 | 157 | - | 209 | 182.9 | 157 | - | 209 | 182.9 | 88.000 | 46.841 | 1663 |
106-110 | 315 | 131 | - | 174 | 152.6 | 183 | - | 244 | 213.6 | 183 | - | 244 | 213.6 | 106.653 | 58.520 | 1963 |
111-115 | 349 | 149 | - | 198 | 173.6 | 208 | - | 278 | 243.0 | 208 | - | 278 | 243.0 | 124.000 | 73.091 | 2400 |
116-119 | 365 | 170 | - | 227 | 198.7 | 238 | - | 318 | 278.2 | 238 | - | 318 | 278.2 | 144.735 | 87.484 | 2820 |
120 | 399 | 186 | - | 248 | 217.2 | 261 | - | 347 | 304.1 | 261 | - | 347 | 304.1 | 160.000 | 92.341 | 3000 |
121-125 | 415 | 217 | - | 290 | 253.7 | 304 | - | 406 | 355.1 | 304 | - | 406 | 355.1 | 190.551 | 117.055 | 3798 |
126-130 | 449 | 247 | - | 329 | 288.1 | 346 | - | 461 | 403.3 | 346 | - | 461 | 403.3 | 219.000 | 141.341 | 4540 |
131-135 | 465 | 301 | - | 402 | 351.6 | 422 | - | 563 | 492.3 | 422 | - | 563 | 492.3 | 272.694 | 202.127 | 6106 |
136-140 | 499 | 371 | - | 495 | 433.1 | 520 | - | 693 | 606.3 | 520 | - | 693 | 606.3 | 340.000 | 288.341 | 8160 |
141-145 | 515 | 456 | - | 608 | 532.2 | 639 | - | 852 | 745.1 | 639 | - | 852 | 745.1 | 422.857 | 410.841 | 12935 |
146-150 | 530 | 501 | - | 668 | 584.1 | 701 | - | 935 | 817.7 | 701 | - | 935 | 817.7 | 465.714 | 489.591 | 15169 |
- ↑ Applies only to Legendary Weapons for Lore-masters, Minstrels, and Rune-keepers.
- ↑ Applies only to Legendary Class Items for Beornings, Captains, Lore-masters, Minstrels, Rune-keepers.
- ↑ Applies only to Legendary Class Items for Brawlers, Burglars, Champions, Guardians, Mariners, and Warden Javelins.
Instance mob rating penetrations
Instance mobs penetration buffs | |||||
---|---|---|---|---|---|
Rating | T1 | T2 | |||
Resistance | ![]() |
![]() | |||
Avoidance | ![]() |
![]() | |||
Mitigation | ![]() |
![]() |
Instance mobs penetration buffs | |||||
---|---|---|---|---|---|
Rating | Solo | T1 | T2 | T3 | |
Resistance | ![]() |
![]() |
![]() |
![]() | |
Avoidance | ![]() |
![]() |
![]() |
![]() | |
Mitigation | ![]() |
![]() |
![]() |
![]() |
Instance mobs penetration buffs | |||||
---|---|---|---|---|---|
Rating | T1 | T2 | T3 | T4 | T5 |
Resistance | ![]() |
![]() |
![]() |
![]() |
![]() |
Avoidance | ![]() |
![]() |
![]() |
![]() |
![]() |
Mitigation | ![]() |
![]() |
![]() |
![]() |
![]() |
Standard Progressions
Progression Schemes
Any point values taken from these progression schemes need to be Progression Rounded. Percentual rises are always versus the rounded value of the end point in the previous expansion.
Point Index | Player Level | Standard Progression | Expansion | |||
---|---|---|---|---|---|---|
Health | Energy | Percentage Ratings | Damage | |||
1 | 1 | base | base | base | base | Shadows of Angmar |
2 | 50 | 7.5x | 2x | 10x | 10x | |
Mines of Moria | ||||||
3 | 60 | +33% | +33% | +50% | +33% | |
Siege of Mirkwood | ||||||
4 | 65 | +25% | +25% | +33.5% | +9.5% | |
Rise of Isengard | ||||||
5 | 75 | +50% | +50% | +50% | +33% | |
Riders of Rohan | ||||||
6 | 85 | +50% | +50% | +50% | +33% | |
Helm’s Deep | ||||||
7 | 95 | +33% | +33% | +44.5% | +33% | |
The Paths of the Dead | ||||||
8 | 100 | +50% | +31.5% | +39% | +25% | |
The Battle of Pelennor Fields | ||||||
9 | 105 | +33.3% | +33.3% | +33% | +25% | |
10 | 106 | +10% | +10% | +10% | +10% | Mordor |
11 | 115 | +50% | +50% | +50% | +33% | |
12 | 116 | +15% | +15% | +15% | +10% | Where Dragons Dwell |
13 | 120 | +25% | +25% | +25% | +25% | |
14 | 121 | +15% | +15% | +15% | +10% | Minas Morgul |
15 | 130 | +50% | +50% | +50% | +33% | |
16 | 131 | +15% | +15% | +15% | +10% | Gundabad |
17 | 140 | +100% | +100% | +100% | +50% | |
18 | 141 | +15% | +15% | +30% | +10% | Umbar |
19 | 150 | +100% | +100% | +120.5% | +50% | |
20 | 151 | +0% | +0% | +0% | +10% | Future expansion |
21 | 160 | +100% | +100% | +100% | +50% |
Progression Rounding
Values which are generated by the Standard Progressions need to be rounded in a special way. In this rounding type the number of rounding decimals are depending on the value itself. This way, the number of significant decimals are always in a certain range.
Decimal Count = -( Floor( Log10( Raw Value / 31.5) ) )
As you can see, first the raw point value from the progression need to be divided by 31.5 and then we need to take the base10 logarithm. That value need to be rounded down to a whole number and that number needs to be negated.
For example:
3111 -> 3111/31.5 ~ 98.7619 -> Log10(98.7619) ~ 1.9946 -> Floor(1.9946) = 1 -> -(1) = -1 -> Round(3111,-1) = 3110 3222 -> 3222/31.5 ~ 102.2857 -> Log10(102.2857) ~ 2.0098 -> Floor(2.0098) = 2 -> -(2) = -2 -> Round(3222,-2) = 3200
In CalcStat Expressions you can use the rounding function RoundProg, with just the raw value as parameter.