- This page is about the uruk in Moria. For the goblin captains look for, see Tramug (Angmar).
|Instance:||The Sixteenth Hall|
Advised: Carry disease potions or take a lore-master
Tramug has two adds. He stands in a room full of orcs though.
You will have to clear the room of mobs first: fight in the hallway and pull small groups. Now you should attack Tramug and his two Moria Servants. Since the servants continually heal Tramug, they need to be killed as soon as possible, while the main tank keeps Tramug busy with kiting. After the servants are killed the tank can stop kiting and the whole group can concentrate on Tramug. Once in a while Tramug will start coughing and yellow slime will spat in a circle around him. Just run away a few meters to avoid the stuff and fight further somewhere else in the room. Walking into the (soon numerous) yellow circles will give you a removable disease debuff.
This hideous Orc-foe is almost pitiable in his sickened state, but his illness lends him a terrible strength and malicious power of will.
"Share in my pain!"
|Bosses of Sixteenth Hall|
|Tramug • Dhûrz • The Lost One|