Terror (Boss)

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This page is about the instance boss. For other pages, see Terror
These stats are for Tier 1,
click here for Tier 2.
Terror
Level: 40 - 150
Instance: The Halls of Night

Type: Elite Master
Genus: Ancient Evil
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Feeble
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Superior
Song: Superior
Tactical: Superior
Physical: Superior
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

These stats are for Tier 2,
click here for Tier 1.
Terror
Level: 40 - 150
Instance: The Halls of Night

Type: Elite Master
Genus: Ancient Evil
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

Location

Terror is one of the bosses to be defeated before the final boss in the 3-man instance the Halls of Night in Angmar.

Abilities

 Difficulty Tier II On Tier 2

Quest Involvement

Tactics

Periodically throughout the fight Terror will disappear briefly before reappearing in a different location and spawn 2 weaker clones of himself.

With sufficient healing, these adds can be ignored, but if not, it may be wise to down them before continuing with Terror.

Drops