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Noticed by: Elinnea (Contribs • User Talk • Email), 01:08:35, June 7, 2018
The following are the stances available to certain classes. Note: most of these were removed with the Helm's Deep expansion, and the Hunter, Minstrel and Warden now are the only classes with stances, and they NEED to have one as they can only been changed, and not removed without selecting another. Even their stances have been somewhat altered.
|Mischief||Reduced Power Cost on Tricks, and Riddle recovery time. Allows some abilities to be used, but cannot Sneak.|
|Quiet Knife||Increases positional and melee damage while reducing perceived threat.|
|Gambler||+5% Evade chance and Gamble Damage, debuffs target's Resist Rating when removing Tricks.|
|Guardian's Defence||Increased chance to block, less shield wear from blocks.|
|Overpower||Increased damage, parry chance, and critical damage multiplier. Reduces evasion, armour, and mitigations.|
|Guardian's Threat||+20% Perceived Threat, small defensive bonuses. Legendary Trait required|
|Dissonance - Stance||A damage stance. Your heals become self only, Ballad damage bonus, several skills change.|
|Melody - Stance||A neutral Stance. Ballad damage bonus, outgoing healing bonus, several skills change.|
|Resonance - Stance||A healing stance. Outgoing healing bonus, several skills change.|
|Stance: Strength||Increased shot damage, power cost, and threat. Quick shot snares targets.|
|Stance: Precision||Reduces enemy evasion chance. Quick shot has increased critical chance.|
|Stance: Endurance||Reduced power costs and threat. Quick shot produces less threat.|
|Adjusts stance to deal with enemies in melee combat.|
|Adjusts stance to attack from afar. Spear gambit builders and masteries generate a Javelin icon, and several gambits become ranged.|