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Stances are toggled abilities that alter various aspects of a character, such as damage dealt or block rate.

Prior to Update 12, more of these stance abilities existed (Guardians had three stances, while Burglars and Wardens have lost some of them). The introduction of trait trees offered another way for all classes to play different roles.


Stance Description
Mischief-icon.png Mischief Reduced Power Cost on Tricks, and Riddle recovery time. Allows some abilities to be used, but cannot Sneak.


Stance Description
Minstrel stance dissonance 16x16.png Dissonance - Stance A damage stance. Your heals become self only, Ballad damage bonus, several skills change.
Minstrel stance melody 16x16.png Melody - Stance A neutral Stance. Ballad damage bonus, outgoing healing bonus, several skills change.
Minstrel stance resonance 16x16.png Resonance - Stance A healing stance. Outgoing healing bonus, several skills change.


Stance Description
Stance Strength-icon.png Stance: Strength Increased shot damage, power cost, and threat. Quick shot snares targets.
Stance Precision-icon.png Stance: Precision Reduces enemy evasion chance. Quick shot has increased critical chance.
Stance Endurance-icon.png Stance: Endurance Reduced power costs and threat. Quick shot produces less threat.


Stance Description
Determination Stance-icon.png In the Fray - Stance Adjusts stance to deal with enemies in melee combat.
Assailment-icon.png Assailment - Stance Adjusts stance to attack from afar. Spear gambit builders and masteries generate a Javelin icon, and several gambits become ranged.