Set Trap
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"This will be my inn; a dream I have had for years, an inn that would attract the Big Folk and hobbits alike." —Adso Haybank Under Construction! This article contains information which is currently being worked on. Please coordinate updates with: Pax (Contribs • User Talk) |
General Information
Class: Hunter
Level: 3
This skill is replaced by Triple Trap (requires set bonus
Triple Trap).
Effects
Using this skill places a Trap on the ground that lasts for 1 minute, until an enemy enters it. The first enemy to enter the trap is dealt damage and is applied Rooted for 30 seconds. This effect has a 50% chance to be broken on damage.
Trait Interactions
- The trait
Emergency Preparations in the Trapper of Foes trait tree makes it so that when the Hunter evades an incoming enemy attack, a Trap of the same effect of this skill is placed in front of you. This effect can occur once every 8 seconds.
- The trait
Combat Traps in the Trapper of Foes trait tree reduces the cooldown of this skill by up to 15 seconds and increases the damage by up to 50%.
- The trait
Advanced Placement in the Trapper of Foes trait tree makes this skill ground-targeted at a range of 10m. Further ranks increase the range by up to 10m.
- Specializing in the Trapper of Foes trait tree removes the Induction of this skill and makes it able to be used while moving.
- The trait
Complex Mechanisms in the Trapper of Foes trait tree increases the resistance penetration of this skill by up to 10%.
- The set bonus
Triple Trap in the Trapper of Foes trait tree replaces this skill with
Triple Trap.
Tracery Interactions
- Trap Damage increases the damage of this skill by up to 38.5%.
Armour Set Interactions
Equipping both pieces of the Insignia of the Shagâni Dune-tracker jewellery set acquired from the Legacy of Morgoth Instance Cluster increases the damage of this skill by 100%.