Morgaraf

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These stats are for Tier 1,
click here for Tier 2.
Morgaraf
Morgaraf.jpg
Level: 65 - 120
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Man
Species: Angmarim

Morale: -
Power: -
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Average
Song: Average
Tactical: Average
Physical: Average
Mitigation:
Common: Good AncientDwarf: Good
Fire: Good Beleriand: Good
Light: Good Westernesse: Fair
Shadow: Good Frost: Good
Lightning: Good

Level of Lore-master reporting: ( )  

These stats are for Tier 2,
click here for Tier 1.
Morgaraf
Morgaraf.jpg
Level: 65 - 120
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Man
Species: Angmarim

Morale: -
Power: -
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Unknown
Song: Unknown
Tactical: Unknown
Physical: Unknown
Mitigation:
Common: Unknown AncientDwarf: Unknown
Fire: Unknown Beleriand: Unknown
Light: Unknown Westernesse: Unknown
Shadow: Unknown Frost: Unknown
Lightning: Unknown

Level of Lore-master reporting: ( )  

Location

Morgaraf (Sindarin for Black-wolf) is one of the Twins of Fire and Shadow (Fire), the second boss encountered within the Barad Guldur instance in Mirkwood.

In the normal chest, you'll find the Dark Emblem of Hand, which is bartered for the +30 gloves. Challenge mode is to kill Cargaraf and Morgaraf within 10 seconds of each other and within the Challenge chest is the Dark Emblem of Spirit which is bartered for the +30 helmet. Both twins primarily do tactical-based damage, aligned with their own element.

Any pottable fears need to removed immediately and anyone with eyes over their head needs to step away from the group.

Abilities

Fire 7-icon.png Combustion
Fire Aura-icon.png Fire Aura
Fire 9 (tier 3)-icon.png Immolated
Fire 4-icon.png Residual Heat
Dread-icon.png Gloom
Burning Embers-icon.png Infernal Heat
Skull (green)-icon.png Vile Energies

Special Abilities

Morgaraf will put a fire DoT on his target via Immolated. Much like Nornúan (the Turtle), Morgaraf will continually reapply his DoT, increasing its potency. A person needs to be out of combat for approximately 45 seconds for the DoT to expire.

Quotes

"And we serve the master with Shadow and Flame!"
"And let fire consume your spirits on your way to oblivion!"
"Burn! Let fire consume your very soul, <name>!"
"Sister, no! Curse you all! You will burn for this!" - if Cargaraf is defeated first