- 40m Range
- Tactical Skill
- Max Targets: 3
- Radius: 8m
- Resistance: Tactical
- Roots several enemies in place.
- Mounted Combat Enemies: Root replaced with a mount acceleration debuff.
- 30s Root
- 50% break chance on damage after 1s
- Cost: [191 at Level 140] Power
- Cooldown: 2m
Trait tree: The Ancient Master
Rank Needed: 20 (set bonus: Herb-lore)
Using this skill roots up to three targets in place.
Herb-lore is an excellent skill to root enemies. Unlike the Lore-master's other root skill, , the root is instant and does not deal damage.
Herb-lore has a long cooldown, as opposed to Cracked Earth. It is therefore not possible to chain root enemies by using only this skill. It's worth noting that the root of Herb Lore has a 50% chance to break after damage, while Cracked Earth has a 25% chance. It is thus easier to break a root caused by Herb Lore than a root caused by Cracked Earth.