Visual indicators within the UI reveal certain information about the difficulty of creatures. The color of a creature's name is relative to a character's level and the portrait frame indicates the difficulty type of a creature.
Relative name color
The color of creature names give a quick indication of the difference between a creature's level compared to the character examining it. Creatures much higher than a player's skill level are prone to deflect or nullify attacks making it more difficult and sometimes impossible to defeat them while aggressive creatures will ignore a character nine or more levels above his own level.
Grey - 9 or more levels below the character's level (yields no XP)
Green - 6-8 levels below
Turquoise - 3-5 levels below
Blue - 1-2 levels below
White - Same level as yourself
Yellow - 1-2 level above
Orange - 3-4 levels above
Red - 5-7 levels above
Purple - 8 or more levels above (yields no XP)
Most attacks deflected
Together with a creature's level, difficulty type determines certain attributes such as morale, power, resistances and mitigations. Normal creatures are easily defeated while Arch-nemesis creatures require planning and cooperation to defeat. The prefix Rare on a difficulty level when hovering the mouse determines if it's a normal enemy or one that spawns at different areas and can be found prowling about. Types range from Swarm and Normal to Arch-nemesis. Combat NPCs aligned with the Free Peoples have an similar difficulty type scale ranging from Swarm to Hero. The difficulty type is revealed by hovering the mouse cursor over a creature or looking at its portrait frame.
- See Creatures by Type for all different types.