Controlled Burn

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Controlled Burn-icon.png
 Controlled Burn
  • Melee Skill
    Skill Type: Buff
  • Briefly increases damage, Power, regen, and attack speed.

    Adds 1 Fervour Pip every 5 seconds.
  • +x to power regeneration
  • +15% Melee Damage
  • Increases attack speed by 5%
  • Duration: 20s
  • On application:
    Adds 1 Fervour Pip

    Every 5 seconds:
    Adds 1 Fervour Pip
  • Duration: 20s
  • Requires: Controlled Burn Trait Equipped
  • Cooldown: 2m

General Information

Class: Champion

Trait Tree: The Berserker Traits

Rank Needed: 20


This skill requires the Controlled Burn legendary trait to be used.
The trait Controlled Fury extends the duration of this skill by 30 seconds.


Using this skill causes Controlled Burn to occur on yourself.
Using this skill causes Ardent Flurry to occur on yourself.
Using this skill causes Glorious Exchange to occur on yourself.


While this skill is active, Flurry is transformed into Ardent Flurry.
While this skill is active, Exchange of Blows is transformed into Glorious Exchange.
While this skill is active, True Heroics will increase your incoming healing by 30% for thirty seconds.

This skill is not compatible with Ardour, Fervour and Glory, but it is compatible with Continuous Blood Rage.

Equipping 4 pieces of the Rampager's Armour of the Abyss set will reduce this skill's cooldown by 30 seconds.

Tactical Information

Controlled Burn was originally a combat-only stance. It was later changed to a buff with a set duration of two and a half minutes, but Controlled Burn still behaves a lot like the three regular stances (Ardour, Fervour and Glory). It provides the same in-combat power regeneration and pip generation as Fervour, and close to the same damage bonus (15% compared to Fervour's 20% at level 65). Unlike Fervour, the Champion retains their avoidances, and Controlled Burn does not carry any incoming healing penalty.

Thus is Controlled Burn essentially Fervour without drawbacks, and with the added bonus of Ardent Flurry and Glorious Exchange (which are not only activated upon use, but remain in their upgraded form throughout the duration of the skill). Furthermore, if you are still in combat when Controlled Burn expires, Ardent Flurry and Glorious Exchange will both remain, even if Fervour is toggled on (which under normal circumstances is compatible with neither). This should not be underestimated; the ability to have Ardent Flurry active in Fervour is superb for a DPS role in a long fight. Having no defensive penalties, Controlled Burn is also great for off-tanking, or main-tanking if incoming damage isn't high enough to warrant using Glory.

The only drawback of Controlled Burn is the inability to use the normal version of Flurry while it is active; meaning that if it is used to save yourself in a fight that doesn't last for the full duration of the skill, you will have to rely on defeat responses in order to increase your attack speed until it expires. However, this is a very minor issue compared to the benefits gained (especially if it saves your life). In fact, Controlled Burn is so useful, both for solo and group play, that there is rarely a reason to leave the bard without it.