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  • 3.5m Range
  • Immediate
  • Melee Skill
  • Skill Type: Harmful
  • Makes a swift melee attack, interrupting any induction skills being attempted by the enemy.
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • Interrupts Inductions
  • Cost: 3% of base Power
  • Cost: 1 Fervour
  • Cooldown: 10s

General Information

Class: Champion

This skill is automatically acquired at level 20.

  • At Level 105, the base bonus damage applied to the Main-hand component of this skill is approximately 5.
  • At Level 105, if wielding a Two-handed weapon in the Main-hand, the bonus damage is instead approximately 7.
  • Bonus damage does receive multipliers from Melee Offence and Skill Damage.

Tactical Information

This skill interrupts an action even if it doesn't hit.