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Level: 68
Instance: Barad Guldur

Type: Arch-nemesis
Genus: Race of Man
Species: Angmarim

Morale: 451,413
Power: 56,180
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Cry: Average
Song: Average
Tactical: Average
Physical: Average
Common: Good AncientDwarf: Good
Fire: Good Beleriand: Good
Light: Good Westernesse: Fair
Shadow: Good Frost: Good
Lightning: Good

Level of Lore-master reporting: ( )  


Cargaraf is one of the Twins of Fire and Shadow (Shadow), the second boss encountered within the Barad Guldur instance in Mirkwood.

In the normal chest, you'll find the Dark Emblem of Hand, which is bartered for the +30 gloves. Hard mode is to kill Cargaraf and Morgaraf within 10 seconds of each other and within the Challenge chest is the Dark Emblem of Spirit which is bartered for the +30 helmet. Both twins primarily do tactical-based damage, aligned with their own element.

Any pottable fears need to removed immediately and anyone with eyes over their head needs to step away from the group.

Special Abilities

If you get a fear on you, GET IT OFF. It comes from Cargaraf and is called Shadow of Doubt. It comes out in progressively stronger versions as the fight goes on and ultimately will do -100% incoming healing, -5k morale applied on expiration, etc., it's a nasty fear, although it does make your skills 60% cheaper and you do more damage while you have it, unless the tooltip is bugged, so if a non-aggro target gets this, it might be worth keeping it for a few seconds just for the increased damage and lower power costs, but do remember the penalties.


"Shadow and Flame are our master's tools..." - Upon activation

"I see a shadow of doubt has entered your heart, [name], let it flee!" - Fear on target

"Away with you!" - Upon coming too close

"Flee in terror, [name]!" - Terror on target

"The shadows embrace me this day, but your turn will come soon enough."