Zidunâm, the Serpent Reborn
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Zidunâm, the Spirit-caller | |||||
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Level: | 150 | ||||
Instance: | Dun Shûma, The King's Fortress | ||||
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Type: | Arch-nemesis | ||||
Genus: | Man | ||||
Species: | Easterling | ||||
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Morale: | Variable | ||||
Power: | Variable | ||||
Advanced Stats
Alignment: ( Evil )
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Mitigation: | |||
Common: | Unknown | AncientDwarf: | Unknown |
Fire: | Unknown | Beleriand: | Unknown |
Light: | Unknown | Westernesse: | Unknown |
Shadow: | Unknown | Frost: | Unknown |
Lightning: | Unknown |
Level of Lore-master reporting: ( )
Zidunâm, the Serpent Reborn | |||||
![]() | |||||
Level: | 150 | ||||
Instance: | Dun Shûma, The King's Fortress | ||||
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Type: | Arch-nemesis | ||||
Genus: | Beast | ||||
Species: | Lizard | ||||
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Morale: | Variable | ||||
Power: | Variable | ||||
Advanced Stats
Alignment: ( Evil )
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Mitigation: | |||
Common: | Unknown | AncientDwarf: | Unknown |
Fire: | Unknown | Beleriand: | Unknown |
Light: | Unknown | Westernesse: | Unknown |
Shadow: | Unknown | Frost: | Unknown |
Lightning: | Unknown |
Level of Lore-master reporting: ( )
Location
Zidunâm, the Spirit-caller is the third and final boss of the 6-Man Instance Dun Shûma, The King's Fortress in Khûd Zagin. He is one of the lieutenants of King Bârshud II of Ekhamât, yet also bears allegiance to a much greater power...
During his fight however, he takes the form of a massive serpent as Zidunâm, the Serpent Reborn, to hinder Mizâdi and her allies.
Before fighting him, he summons three mini-bosses:
Abilities
Permanent Effects:
Enhancement -- Solo/Duo in Solo/Duo.
Enhancement -- Tier 1 in Tier 1.
Enhancement -- Tier 2 in Tier 2.
Enhancement -- Tier 3 in Tier 3.
Permanent State Immunity
Uncommon Fortitude
Protection from Slows
Summoned Enemies:
Temporary Effects:
Coiled
- Upon removal, briefly removes
Uncommon Fortitude
- Upon removal, briefly removes
Tier 3:
Serpent's Fury -- Tiers up over time
Puddles:
Caustic Poison -- Spawn underneath all players
Non-Removable Effects:
Tier 2+:
Serpent's Glare -- Randomly targeted
- Players too close to the beam will be inflicted with
Serpent's Glare
- Players too close to the beam will be inflicted with
Tier 3:
Jagged Scales -- AoE
- Summons Scales around the room; stepping in one grants
Ruptured Armour
- Summons Scales around the room; stepping in one grants
Corruptions: