Zidunâm, the Serpent Reborn

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Zidunâm, the Spirit-caller
Level: 150
Instance: Dun Shûma, The King's Fortress

Type: Arch-nemesis
Genus: Man
Species: Easterling

Morale: Variable
Power: Variable
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: Unknown
Stun/Mez Imm.: Unknown
Root Immune: Unknown
Resistances:
Cry: Unknown
Song: Unknown
Tactical: Unknown
Physical: Unknown
Mitigation:
Common: Unknown AncientDwarf: Unknown
Fire: Unknown Beleriand: Unknown
Light: Unknown Westernesse: Unknown
Shadow: Unknown Frost: Unknown
Lightning: Unknown

Level of Lore-master reporting: ( )  

Zidunâm, the Serpent Reborn
Level: 150
Instance: Dun Shûma, The King's Fortress

Type: Arch-nemesis
Genus: Beast
Species: Lizard

Morale: Variable
Power: Variable
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Unknown
F.M. Immune: Unknown
Stun/Mez Imm.: Unknown
Root Immune: Unknown
Resistances:
Cry: Unknown
Song: Unknown
Tactical: Unknown
Physical: Unknown
Mitigation:
Common: Unknown AncientDwarf: Unknown
Fire: Unknown Beleriand: Unknown
Light: Unknown Westernesse: Unknown
Shadow: Unknown Frost: Unknown
Lightning: Unknown

Level of Lore-master reporting: ( )  

Location

Zidunâm, the Spirit-caller is the third and final boss of the 6-Man Instance Dun Shûma, The King's Fortress in Khûd Zagin. He is one of the lieutenants of King Bârshud II of Ekhamât, yet also bears allegiance to a much greater power...

During his fight however, he takes the form of a massive serpent as Zidunâm, the Serpent Reborn, to hinder Mizâdi and her allies.

Before fighting him, he summons three mini-bosses:

Abilities

Permanent Effects:

 Enhancement -- Solo/Duo in Solo/Duo.
 Enhancement -- Tier 1 in Tier 1.
 Enhancement -- Tier 2 in Tier 2.
 Enhancement -- Tier 3 in Tier 3.
 Permanent State Immunity
 Uncommon Fortitude
 Protection from Slows

Summoned Enemies:

Serpent Spawn

Temporary Effects:

 Coiled
Upon removal, briefly removes  Uncommon Fortitude

Tier 3:

 Serpent's Fury -- Tiers up over time

Puddles:

 Caustic Poison -- Spawn underneath all players

Non-Removable Effects:
Tier 2+:

 Serpent's Glare -- Randomly targeted
Players too close to the beam will be inflicted with  Serpent's Glare

Tier 3:

 Jagged Scales -- AoE
Summons Scales around the room; stepping in one grants  Ruptured Armour

Corruptions:

 Serpent's Cry