Water-lore
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Water Lore
- 30m Range
- Fast
- Tactical Skill
- Skill Type: Heal
- Heals Morale of allies.
- Heals ... Morale initially.
- Heals ... Morale every 4.0 seconds for 32 seconds.
- Cost: [336 at Level 150] Power
- Cooldown: 10s
General Information
Class: Lore-master
Level: 32
Effects
Using this skill applies the Water-lore HoT to the target ally.
Skill Interactions
This skill consumes 1 stack of Ancient Master to become empowered. When empowered, this skill affects all members of the fellowship within 6 metres of the original target, but the power cost is doubled.
Water Lore
- 30m Range
- Fast
- Tactical Skill
- Skill Type: Heal
- Heals Morale of allies.
- Effects applied to the Fellowship within 6 metres:
- Heals ... Morale initially.
Heals ... Morale every 4.0 seconds for 32 seconds. - Cost: [672 at Level 150] Power
- Cooldown: 10s
Trait Interactions
- The trait The Ancient Master in the Ancient Master trait tree makes this skill consume 1 stack of Ancient Master to become empowered.
- The trait Beacon of Hope in the Ancient Master trait tree makes this skill apply Water-lore to all affected targets.
- The trait Shield of Knowledge in the Ancient Master trait tree makes this skill apply Shield of Knowledge to the Lore-master. Further ranks increase the potency of the effect by up to 4%.
Tactical Information
Water-lore is most commonly used by Yellow-line Lore-masters to heal Tanks and other vulnerable players. This skill is also used by Lore-masters on landscape to heal themselves or their pets.