Quest:Missing in the Marshes
Missing in the Marshes | |
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Level | 100 |
Type | Solo |
Starts with | Bedroll |
Starts at | The Dead Marshes |
Start Region | The Dead Marshes |
Map Ref | [30.3S, 11.4W] |
Ends with | Artamir |
Ends at | The Dead Marshes |
End Region | The Dead Marshes |
Map Ref | [30.2S, 11.4W] |
Quest Group | The Dead Marshes |
Quest Chain |
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The following quests can be completed independently from the above quest chain:
Warband Quests:
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Walkthrough & Notes |
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Rewards |
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Selectable Rewards: (all items are minimum level 100) |
Quest Text | |
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Bestowal DialogueYou examine Artamir's bedroll, but it has not been slept in for some time. It is possible the Gondorian man will return, but as you peer into the distance and see the inhospitable swamp-lands extending to the horizon in all directions, you fear that some trouble has befallen him. There are many threats in this place, from the treacherous terrain to the searching Orcs, and any might have claimed the life of poor Artamir. If the Gondorian has blundered into a sinkhole, there is little you could do to save him, but if he has run afoul of Orcs there may be some sign to find. You resolve to defeat Orcs in search of such a clue, if clues there are to be found. BackgroundYou returned to Artamir's camp, but the Gondorian man is missing. What happened to him? Objective 1
Artamir never returned to his camp, and you have resolved to fight the Orcs and search for any clue the creatures may have to his location.
Objective 2
You found an Orkish map with one location encircled in blood. You should return to Artamir's camp to see if the Gondorian man has returned, but if he has not, you may have learned the next place to search for the missing man.
Objective 3
Artamir has still not returned to his camp, but you found an Orkish map with a location encircled in blood. Perhaps this will give some clue to the Gondorian man's location. Check Artamir's bedroll to ensure it was not slept in while you were away, and then you can depart for the location on the map.
Objective 4
You rescued Artamir from a sad end in the Dead Marshes, and should speak to him back at his camp.
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