Quest:A Second Go of It
A Second Go of It | |
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Level | 54 |
Type | Solo |
Starts with | Indrith |
Starts at | Chamber of Wheels |
Start Region | The Water-works |
Map Ref | [17.9S, 115.9W] |
Quest Group | Moria: The Water-works |
Quest Chain | Entering the Vile Maw |
Quest Chain |
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Entering the Vile Maw
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Walkthrough & Notes |
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Rewards |
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Quest Text | |
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Bestowal dialogue'With the number of toads and lizards reduced, we should get a better idea of what is clogging up the works. It is going to take some time to clean out the pipes, though. 'Well, that can wait for later. I have another task that I will need your help with. Of course, I first need to see if you are strong enough to help me. 'Roll up you sleeves and let me see how much muscle you have there.' BackgroundThe Waterworks is a site of importance to the dwarves who wish to remain in Moria. Once such dwarf, Foreman Indrith, has made it a mission to repair the channel there. Objective 1
Foreman Indrith is in the Wheel-house, beneath the Great Wheel. Foreman Indrith wants to make certain that you are strong enough to assist him with turning the wheel. Perhaps you should flex for him.
Objective 2
Foreman Indrith is in the Wheel-house, beneath the Great Wheel. Foreman Indrith has asked you to help turn the wheel.
Objective 3
Foreman Indrith is in the Wheel-house, beneath the Great Wheel. After showing the foreman that you were strong enough, of which he was dubious, the two of you attempted to turn the wheel behind him. A terrible noise was heard, and the foreman looked baffled.
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