Inspire Fellows

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Inspire Fellows
  • 20.2m Range
  • Fast
  • Tactical Skill
  • Radius: 20m
  • Induction: 1.7s
  • Skill Type: Heal
  • Heals the Morale of the Fellowship.

    This skill is not usable in Dissonance.
  • Cost: [336 at Level 150] Power
  • Cooldown: 6s

General Information

Class: Minstrel

Level: 20

Skill Interactions

When in  Dissonance - Stance, this skill becomes unavailable.

Trait Interactions

  • The trait  Improved Inspire Fellows in the Protector of Song trait tree makes this skill apply Inner Strength to affected members of the fellowship, increases the healing of this skill by up to 20%, and decreases the power cost by up to 20%.
  • The trait  Follow Up in the Watcher of Resolve trait tree makes this skill grant the Reduce Induction Times effect to the minstrel upon a critical heal.
  • The trait  Quick Melody in the Watcher of Resolve trait tree decreases the induction time of this skill by up to -20%.
  • The set bonus  Snowball in the Watcher of Resolve trait tree makes this skill apply a stack of Snowball up to 7 stacks. At max stacks,  Perfect Ending becomes available for use.
  • The trait  Change of Pace! in the Protector of Song trait tree makes this skill have a chance to apply Change of Pace - Heal! to the Minstrel. Further ranks increase the proc chance up to 25%.

Tracery Interactions

Tactical Information

Inspire Fellows is Blue Minstrel's go-to AoE Heal when multiple fellowship members need healing. It is also useful to tier up Soliloquy of Spirit on allies once the relevant trait is taken.