Category talk:Hytbold Quests

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Page format

This is an incredibly long page due to the number of quests involved. Moreover, in the quest log, there's two identically named categories for Hytbold - one which houses the rebuild quests, and one which houses the daily quests. And there's the transclusion of this page in the Hytbold page to consider, which makes that page obscenely long as well.

Perhaps we could break this page into a two-column table, nesting the two quest lists (Aiding the Eastemnet and Rebuilding Hytbold) side by side? And perhaps add a blurb about how the quests relate to each other (one set generating tokens for the other set to consume, and the rotating pools for each town), thus also providing an explanation of how Hytbold works to the Hytbold page? It's information that both this and that page should probably have. -- JnK (talk) 07:55, 15 November 2012 (EST)

I agree that this page is going to get unwieldy soon, if not already. Splitting according the identical named folders from the quest log is a good start. I wish they had noticed that in beta. It will be a never ending source of confusion, until they rename one or both of those folders. Because of the size, it may be better to use a link instead of a transclusion.
I do not consider side by side lists a reasonable solution. Look at the creep/freep page so see and example, or a worse one: Category:Quest Item Icons.
I have a suspicion that a good solution might involve a table for each set of quests. There are several different dependencies among the quests. One dependency is the sequencing of quests. Another is the standing with the various factions. At this point, I think we are still in a data gathering mode. Until most of the quests are written up, I would prefer to see the layout remain fairly simple. It is a serious pain to quickly and correctly edit complex pages. When all (or almost all) quests have write-up, then perhaps it would be a good time to seek a different layout with a more concise presentation.
For now, I think we need to live with the fact that there are a large number of quests in this category (especially when we fold both quest log folders together). That's just the way it is.
-- RingTailCat (talk) 08:40, 15 November 2012 (EST)
Fair enough. Plus the Rebuild quest list is 3 or 4 times longer than the Aiding list, so it makes for a rather lopsided pairing without really addressing how long the Rebuild list is.
On the data-gathering side, I've already completed the vast majority of these quests, but haven't had the time to sit down and do up wiki pages for them all. The Rebuild quests are easy enough to do, as they all follow the same format and have the same closing dialogues, the differing details being what NPC gives them, what the prerequisites are, and what piece it unlocks, along with the blurb upon bestowal (though even those are shared amongst similar quests). Overall, these quests are pretty straightforward - there's not really any complex organization aside from the Rebuild hierarchy.
With the Aiding the Eastemnet quests, we could do up a 2 x 2 table, affording four boxes for the four towns. The rebuild quests are more complicated in their linking, so we would probably want to either draw up a descendency tree or organize them into tables by their deeds. Individual buildings (Tents, Houses, Gates, etc) are not dependent on anything but reputation and the initial Mead Hall completion, after all. Generally, rebuilding a building unlocks Enhancements for it, and then completing those enhancements unlocks quests for adding inhabitants to it.
Were we to choose tables, they would sync up well in length, given that most building types come in sets of 2 and 4. There's two gates, there's an Armoury and Stables, Lighting/Fences and Townsfolk. Each of the four districts has a tower, a field of tents, and two houses tied to it (or rather, each has a House, then Wold and Norcrofts each get a Cottage, while Entwash and Sutcrofts each get a Farmhouse). And most of these can be grouped by over-arching deeds, such as those for Tents or Farmhouses. -- JnK (talk) 14:25, 15 November 2012 (EST)
Too tired to read it all but will tomorrow ;)
Would the format of other locations with large amount of quests do? Such as splitting the location on smaller "squares" and "blocks" which make sense? And then assign quests to those smaller sections. It would not really help, because in the end all sections will be transcluded onto some master category page (possibly this one) which will again be long, just structured on narrower locations.
-- Zimoon 17:17, 15 November 2012 (EST)
To help visualize the idea, I've done up a very rough draft of what I'm proposing. There's more to suss out for it, such as text blurbs explaining how to get started and or the exact placement of various buildings, plus I'm not 100% on that layout for the Mead Hall table. But in general, that form of side-by-side, table-by-deed layout might help to both shorten the page and make the lists less daunting to read through. -- JnK (talk) 21:48, 16 November 2012 (EST)