Tomb

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These stats are for Tier 1,
click here for Tier 2.
Tomb
Level: 40 - 150
Instance: The Halls of Night

Type: Signature
Genus: Ancient Evil
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Feeble
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Superior
Song: Superior
Tactical: Superior
Physical: Superior
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

These stats are for Tier 2,
click here for Tier 1.
Tomb
Level: 40 - 150
Instance: The Halls of Night

Type: Signature
Genus: Ancient Evil
Species: Shade

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Remarkable
Song: Remarkable
Tactical: Remarkable
Physical: Remarkable
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

Location

Tombs can be found within the 3-man instance the Halls of Night in Angmar. They can only be harmed when their Tomb-guard is defeated. They continuously spawn Tomb-spirits until destroyed.

Abilities

 Tomb Ward
 Renewal
 Difficulty Tier II On Tier 2