Quest:The Siege of Gondamon
|Walkthrough & Notes|
Defend against three waves of mobs that attack the north, south, and west gates of the fortress. Each wave consists of six sets of two to four mobs, randomly including a lieutenant. Broadcast messages will tell you from which direction the enemy is attacking. The order is random. After each wave, there will be a brief pause.
Depending on the level, Group size or Teir rewards:
The Siege of Gondamon
Gondamon is one of the strongest fortresses of the Longbeards in the Blue Mountains. The Dourhands and their goblin-allies seek to overthrow the stronghold and claim it for themselves.
Mathi has been leading the defence of Gondamon for the duration of the siege. It is crucial for you to report in to him and find out where you can help.
Mathi: 'This is all I get for reinforcements? I suppose you will have to do. We've defended this keep for as long as we could, but I fear the next push might be our last.
'Head to the walls and let them come to you. Perhaps there is hope yet that Gondamon will still stand free at the end of this day.'
The first assault of the final attack has begun. The Enemy must not breach the walls.
The second assault of the final attack has begun. The Enemy is attempting to force their way in through a different gate.
The third assault of the final attack has begun. They are attempting to come through the last gate.
The final assault has begun. Their numbers are waning, but their ferocity increasing. Withstand this storm, defeat their leader, and Gondamon will continue to stand free.
Optional Encounter 1: Defeat Thrastar
Optional Encounter 2: Defeat Hergill
Optional Encounter 3: Defeat Agi Gatebreaker
Optional Encounter 4: Defeat Ghashnâkh
Optional Encounter 5: Defeat Sigurmar