Quest:The Investigation

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The Investigation
Level 115
Type Solo
Starts with Mervárth
Starts at Lake-town
Start Region Eryn Lasgalen
Map Ref [17.3N, 26.8W]
Ends with Mervárth
Ends at Lake-town Trade Commission Headquarters
End Region Eryn Lasgalen
Map Ref [17.2N, 26.7W]
Quest Group The Dale-lands
Quest Chain The Master's Murder
Quest Text

Bestowal dialogue

'I am certain the Master’s death was no mere accident, and I have every intention of revealing those responsible! I imagine you're intrigued by this mystery as well? By all means, feel free to come along.'

Background

There's a rumour spreading around Lake-town that the Master was murdered! Join Mervárth on his investigation to uncover the truth.

Objective 1

Mervárth can be found near the Master's Manor in Lake-town.

You should talk to Mervárth.

Mervárth: 'I think our first stop should be the Guards' Barracks. I'm on good terms with the Captain, Álarr, and I might be able to get some information out of him. If he's in a good mood today, that is. We'll soon find out!'

Objective 2

The Guards' Barracks can be found near the entrance to Lake-town.

You should find the Lake-town Guards' Barracks.

Found the Lake-town Guards Barracks

Objective 3

Captain Álarr can be found inside the Guards' Barracks in Lake-town.

You should talk to Álarr.

Álarr says, "If it isn't Mervárth! Come to stick your nose in others' business again, have you?"
Mervárth says, "Come now, Álarr! You know you wouldn't have caught that house robber without me."
Álarr says, "Hmph. What do you want?"
Álarr: 'You're here about the Master's death; is that it? As much as I hate to admit it, especially to his face, Mervárth here was instrumental in catching an especially elusive house-robber just last month. So for you two, I will confirm the rumour: the Master WAS murdered, but keep it to yourselves! We don't want all Lake-town in a panic over it.
'I suppose Mervárth might help in finding the killer... if you helped with some of this tedious work that's been piling up.'

Objective 4

Captain Álarr has agreed to give you access to the location of the murder in return for taking care of some unpleasant work for him.

You should complete quests for Captain Álarr.

Completed: Clean-up Duty
Completed: Taking Notices

Objective 5

  • Talk to Álarr, the Captain of the Guard

Captain Álarr can be found inside the guards' barracks in Lake-town.

You should talk to Álarr.

Álarr: 'You're quite good at this, <name>! If you ever want to retire from the adventuring life, I'm sure I could put you to work scrubbing the floors! You can go ahead and investigate the murder location now. I've sent word that you're coming.'

Objective 6

With access to the location of the murder, you can now begin the investigation into the Master's unexpected demise.

You should investigate the murder location with Mervárth.

Objective 7

The crime scene investigation is complete.

You should talk to Mervárth and decide what to do next.

Mervárth: 'If the Lake-town smugglers are involved, we should go have a chat with my boss, Dagrun, Captain of the Market. She will want to know. You can find her headquarters on the other side of town.'

Objective 8

The Council of Wares Headquarters can be found in Lake-town.

You should find the Council of Wares Headquarters.

Objective 9

Dagrun can be found in the Council of Wares Headquarters.

You should talk to Dagrun.

Dagrun says, "There you are, Mervárth. Captain Álarr told me you were helping with the murder investigation. Behaving yourself, I hope?"
Mervárth says, "Always, ma'am."
Dagrun: Mervárth quickly explains that you found a Lake-town Smuggler kerchief at the murder location. Dagrun grins and slams her hands flat on her desk.
'This is it! This evidence, combined with the illegal goods you found in Esgaroth, is enough to bring in Skótmun for questioning - that louse! Mervárth, get into that warehouse and bring him in. I doubt he will come easily, so bring your friend. At last, we've got him!'

Objective 10

Dagrun can be found in the Council of Wares Headquarters.

You should complete quests for Dagrun.

Completed: The Smugglers' Den
Completed: Breaking Up the Gang
Completed: Smuggled Goods

Objective 11

Dagrun can be found in the Council of Wares Headquarters.

You should talk to Dagrun.

Dagrun: 'Good work bring in Skótmun. I've questioned him, but he would not admit to the murder. Belligerent fool, as always. You may go speak with him yourself, if you wish.'

Objective 12

Skótmun can be found in the holding cell in the Council of Wares Headquarters.

You should talk to Skótmun.

Skótmun: 'Oh, it's YOU. Come to relish your victory?'
Mervárth says, "We found your gang's signature red kerchief at the crime scene of the Master's murder, Skótmun. Just admit you had him killed!"
Skótmun says, "I had nothing to do with the murder! I'll admit all day to being the best smuggler this soggy little town will EVER see, but I make it a point to stay out of politics."
Mervárth says, "This is a waste of time. We all know we can't believe anything that comes out of your mouth."
Skótmun says, "I don't care what you believe! You have the wrong man!"

Objective 13

Mervárth can be summoned to your side if you were separated.

You should talk to Mervárth.

Mervárth: 'I think he's said all he's going to say to us. Let him rot in that cell.
'We have done well together, <name>, and then some. Murder unveiled, notorious smuggler-ring broken up, Skótmun locked up, Dagrun happy... not bad for a single day of work!'