These stats are for Tier 1,
click
here for Tier 2.
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
|
Finesse:
|
Feeble
|
F.M. Immune:
|
True
|
Stun/Mez Imm.:
|
True
|
Root Immune:
|
True
|
|
|
Resistances:
|
Cry:
|
Superior
|
Song:
|
Superior
|
Tactical:
|
Superior
|
Physical:
|
Superior
|
|
Mitigation:
|
Common:
|
Remarkable
|
AncientDwarf:
|
Remarkable
|
Fire:
|
Remarkable
|
Beleriand:
|
Remarkable
|
Light:
|
Remarkable
|
Westernesse:
|
Remarkable
|
Shadow:
|
Remarkable
|
Frost:
|
Remarkable
|
Lightning:
|
Remarkable
|
Level of Lore-master reporting: ( 61 )
These stats are for Tier 2,
click
here for Tier 1.
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
|
Finesse:
|
Poor
|
F.M. Immune:
|
True
|
Stun/Mez Imm.:
|
True
|
Root Immune:
|
True
|
|
|
Resistances:
|
Cry:
|
Remarkable
|
Song:
|
Remarkable
|
Tactical:
|
Remarkable
|
Physical:
|
Remarkable
|
|
Mitigation:
|
Common:
|
Remarkable
|
AncientDwarf:
|
Remarkable
|
Fire:
|
Remarkable
|
Beleriand:
|
Remarkable
|
Light:
|
Remarkable
|
Westernesse:
|
Remarkable
|
Shadow:
|
Remarkable
|
Frost:
|
Remarkable
|
Lightning:
|
Remarkable
|
Level of Lore-master reporting: ( 61 )
Location
Panic is one of the bosses to be defeated before the final boss in the 3-man instance the Halls of Night in Angmar.
He is accompanied by 2 Tomb-guards.
Abilities
- Enraged Spirit
- Difficulty Tier II On Tier 2
Quest Involvement
Tactics
Burn the 2 tomb-guard adds to start. During the fight he will sometimes focus on a specific player colour at random. The spirits surrounding the room can be killed by the corresponding player for a buff, but otherwise don't aggro. Generally, just burning down Panic is the best way to tackle the fight.
Drops
Tier 2 Level 75
Quotes
- Your spirit is mine!