Horn of Champions

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Horn of Champions-icon.png
 Horn of Champions
  • 30m Range
  • Melee Skill
  • Max Targets: 6
  • Radius: 8m
  • Area Effect attack that reduces enemies damage for a short duration.
  • (100 + Melee Offence)% of Main-hand + bonus Damage
  • -20% Damage
  • Duration: 10s
  • Cost: 3% of base Power
  • Cooldown: 30s

General Information

Class: Champion

Trait tree: The Martial Champion

Rank needed: 5 (trait Horn of Champions)

  • At Level 105, the base bonus damage applied to the Main-hand component of this skill is approximately 168.
  • At Level 105, if wielding a Two-handed weapon in the Main-hand, the bonus damage is instead approximately 210.
  • Bonus damage does receive multipliers from Melee Offence and Skill Damage.

Trait Information

The second rank of Horn of Champions adds a Force Attack to this skill.
The trait Deafening Horn in the Martial Champion trait tree increases the damage of this skill by 40% and the max number of targets by 4.

Interactions

  • This skill is not a Blade skill and does not benefit from traits such as Blade Damage.
  • However, this skill is an Area of Effect skill and does benefit from Battle Acuity-augmented Great Cleave.
  • Its max target count is also increased by Broad Sweep.
  • This skill benefits from neither Fervour's nor Ardour Increase's skill damage increase per Fervour Pip.

Tactical Information

With the Horn of Champions trait maxed out, this is a second AoE taunt (the first being True Heroics-icon.png True Heroics) with a short cooldown.