Guloth

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Guloth
Level: 40 - 150
Instance: Ost Elendil

Type: Nemesis
Genus: Unseen
Species: Wraith

Morale: Varies
Power: Varies
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: True
Stun/Mez Imm.: True
Root Immune: True
Resistances:
Cry: Superior
Song: Remarkable
Tactical: Superior
Physical: Remarkable
Mitigation:
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 61 )  

Location

Guloth is found within the 6-man instance Ost Elendil, in Evendim.

He and his guards are defending the door to the throne room.

Abilities

 Shadow Grip
 Shadowed Will
 Silenced
 Terrible Retribution

Quest Involvement

Deeds

Tactics

You have to kill all the adds before Guloth can be damaged, so assign a tank to hold Guloth's aggro while everyone kills the adds.

Until they are all dead, there will always be two Elder Morelendil Guards up. They can be mezzed by burglars and minstrels, but only a burglar can chain-mezz. It helps a lot to keep one guard mezzed while the other is being killed.

The Elder Morelendil Guards will each need to be pulled down one of the hallways from the main room where Guloth is being tanked, where the counterweight on the wall will be used to reveal The Light That Burns, removing the guards' Absorption effect. From that opened window, the battle can continue until Guloth's death. The guards will each die and release three spirits, then a new guard will be called.

Drops

Quotes

"Now thou shall perish!"