- Some basic curative knowledge allows you to remove a single poison, disease, wound, or fear from yourself.
- Removes up to 1 Disease, Wound, Fear, Poison effect with maximum strength of (Warden's level +5) from the target.
- Cost: ... Power
- Cooldown: 5s
Using this skill removes one Disease, Wound, Fear, or Poison effect from the Warden.
It can be used while moving.