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- A Fellowship is a group of up to 6 players created to quest and explore Middle-earth together.
- However, it is a temporary grouping which does not survive between logins. A more permanent group is a Kinship, but that grouping is not designed for questing.
- All of Middle-earth is able to be explored by players in Fellowship groups. Most quests can be undertaken by fellowship groups of two to six players. A few quests are "Solo Only." Other quests are indicated as "Small Fellowship" (3 players) or full Fellowship (6 players) and are marked as such both in the quest dialog as well as the Quest Log.
- A Fellowship can be formed at any time by anyone, who automatically becomes the Fellowship Leader. A fellowship can also be disbanded at any time by the leader.
- You create a fellowship by inviting others to join your fellowship, by typing /invite <playername> in the "chat line".
- By right clicking on your portrait and selecting the appropriate action from the resulting drop-down menu, you can perform certain Fellowship actions, such as passing the leadership of your Fellowship to another or disbanding the fellowship (if you are the leader); or leaving the fellowship yourself.
- Dispanding a fellowship and then reforming it is often a tactic necessary if certain problems are encountered with instances and the like.
- Some options and actions are valid only within an Instance and are only visible at that time.
- Fellowships can use the Fellowship Manoeuvre system to perform group specials.
- Group buffs and effects will affect all Fellowship members within range. (A Hunter's speed boost - - or "port" are common examples).