Exploit Opening

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Exploit Opening
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Melee
  • Stun an enemy to enable a Fellowship Manoeuvre for your group.
  • (185 + 1.85 * Melee Offence)% (Main-hand) Damage
  • 5s Stun
  • Starts Fellowship Manoeuvre
  • Cost: [471 at Level 150] Power
  • Cooldown: 2m
Exploit Opening
  • 4m Range
  • Fast
  • Melee Skill
  • Skill Type: Melee
  • Stun an enemy to enable a Fellowship Manoeuvre for your group.
  • (185 + 1.85 * Melee Offence)% of Main-hand Damage
  • 5s Stun
  • Starts Fellowship Manoeuvre
  • Other members of the fellowship temporarily share your bonus to Guile fellowship skills.

  • Effects applied to the Fellowship within 20m metres:
  • +15% Fellowship Manouvre Damage from Guile
  • Duration: 15s
  • Cost: [471 at Level 150] Power
  • Cooldown: 2m

General Information

Class: Burglar

Level: 12

Effects

Using this skill causes Vulnerable to occur on an enemy target.

Interactions

Using the skill Ready and Able will reset the cooldown on this skill.

Tactical Information

This skill is not only useful to start a Fellowship Manoeuvre, but may also be used as interruption skill if Addle, Riddle or Startling Twist is on cooldown. Playing solo makes it also a useful extra stun skill.
Depending on the slotted signal, the seconds tooltip shows also the fellowship effect, for instance the effect of a  Gundabad Guile Signal.