- 3.5m Range
- Melee Skill
- Resistance: Physical
Skill Type: Melee
- Stun an enemy to enable a Fellowship Manoeuvre for your group.
- (185 + 1.85 * Melee Offence)% of Main-hand + bonus Damage
- 5s Stun
- Starts Fellowship Manoeuvre
- Cost: [84 at Level 130] Power
- Cooldown: 2m
Using this skill causes Vulnerable to occur on an enemy target.
Using the skill Ready and Able will reset the cooldown on this skill.
This skill is not only useful to start a Fellowship Manoeuvre, but may also be used as interruption skill if Addle, Riddle or Startling Twist is on cooldown. Playing solo makes it also a useful extra stun skill.