Echad Saeradan

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Echad Saearadan
Type: Encampment
Region: Enedwaith
Area: Windfells
Location: [63.8S, 17.5W]
Echad Saeradan.jpg


Description

Echad Saeradan is a ranger encampment in the area of the Windfells, in the region of Enedwaith. [63.8S, 17.5W]

Quest Involvement

See Enedwaith Quests for all quests in Enedwaith

Echad Saeradan: Saeradan Quests

  1. [62] An Outstretched Hand


Echad Saeradan: Andreg Quests

  1. [62] Feeding the Company
  2. You must choose one of the following quests:
Following Quests and vector to Uch Cadlus only if A Matter of Doubt is chosen
  1. [62] The Butchered Herd
  2. [62] Protecting the Herd
  3. [62] A Matter of Honour


Gavar Cadlus Quests: These quests become available after completing An Outstretched Hand

  1. [62] Sign of the White Hand On finding a Banner of the White Hand near Gwyllion's Gate
  2. [62] The Mystery Deepens Unlocks after completing Collars of the Accursed, Dark Crystals and Sign of the White Hand
  3. [62] The Old Woman of the Mountain


Epic Quests


NPCs

Vendors

Vendor Position Location
Supplies & Provisions
Andreg Quartermaster [63.8S, 17.5W]

Quest NPCs

Services

Lore

Members of the Grey Company will eventually find themselves at the encampment of a well-familiar Ranger, Saeradan of Bree-land, and his companions Andreg and Amlan, hidden in the shadow of Amon Mîn, the ruins of a great Gondorian watchtower now claimed by the Draig-lûth to watch the North-South Road.

The goal of Saeradan and his companions is not only to maintain the secrecy of The Grey Company – at the very least of their identity, if not their passage – but also to seek provisions for the continuing southward journey. This seemingly menial task quickly uncovers a terrible mystery involving creatures of Dunlending legend and folklore. The ox and goatherds of the Uch-lûth live in fear of these creatures, looking to the mysterious crone known as the Old Woman of the Mountain for wisdom and protection.

Besides the Draig-lûth, ordinary wolves, and crebain, adventurers will encounter several creatures in the Windfells. These creatures are all derived from Welsh folklore to mix in with the overall atmosphere of Enedwaith.


Settlements, Areas and Landmarks of Enedwaith
Settlements: Echad DagorasMaur TulhauHarndirionLhanuch
Areas: FordirithGloomglensLich BluffsMournshawsNan LaeglinThrór's CoombWindfells
Landmarks: Amon MînAraniantCartrev DuvedCartrev EmlunCartrev HamonCartrev MaruCartrev MathoCartrev RurithColven-unusCrug CadelhinDrûg-haniadDûv CorvanDúvispontEchad DaervunnEchad IdhrenfairEchad SaeradanFordh MaruGalar CulchGavar CadlusGrey King's LairGwaed BrunGwâl DraigGwyllion's GateHall of SanctuaryHall of the HuntsmanKhoblún UtotLhe ColvarnLhe LhechuMafân-mudunMîn HaerchenMunduh DûvNár's PeakOirnad CulchPluvun GwernPool of the KingPruv CadlusSarf CadlusSkud CarcharThe Black DensThe Brenin's HallThe Fishing HoleThe Hall of MakingThe High HomeThe Jailor's QuartersThe King's Way GateThe Old WayThe Serpent-hallsTol EinyrTrac-plasUch CadlusUnig-pulhZudrugund