Beacon of Hope

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Beacon of Hope-icon.png
 Beacon of Hope
  • 25m Range
  • Tactical Skill
  • Induction: 1.5s
  • Transfers Morale to an ally or companion.
  • + ... Morale
  • Cost: ... Morale
  • Cost: ... Power
  • Cooldown: 30s

Values

Level Morale cost Power cost  
8 29 26
9 31 27
10 33 30
11 36 32
12 38 34
13 41 36
14 43 39
15 45 40
16 48 43
17 50 45
18 52 47
19 55 49
20 58 52
21 59 53
22 62 56
23 65 58
24 67 60
25 69 62
26 71 64
27 74 66
28 77 69
29 78 70
30 81 73
31 84 75
32 86 77
33 88 79
34 91 82
35 93 83
36 95 86
37 98 88
38 100 90
39 103 92
40 105 94
41 - 96
42 - 99
43 - 100
44 - 103
45 - 105
46 119 107
47 122 109
48 - 111
49 - 113
50 129 115
51 - 118
52 - 120
53 - 122
54 - 124
55 140 126
56 - 128
57 - 231
58 - 132
59 - 135
60 152 136
61 - 139
62 - 141
63 - 143
64 - 145
65 165 148
66 167 152
67 - 158
68 172 163
69 174 168
70 176 174
71 179 180
72 - 185
73 184 191
74 186 or 187 197
75 188 203
76
77
78
79
80
81
82
83
84
85

General Information

Class: Lore-master

Level: 8

Training Price: 1 Silver 28 Copper 

Traits

The trait Healer increases the healing of this skill by 10%, and reduces the induction by 50% and the power cost by 15%.
The trait Knowledge of the Past reduces the power cost of this skill by 3% and gives it a 20% chance to restore 50-55 power.
The trait Light of Hope reduces the morale cost of this skill by 40%, the cooldown by 10s and the induction by 1s.

Effects

Using this skill while wearing three pieces of the Memory of the West set causes Beacon of Hope-icon.png Beacon of Hope  to occur on the target.

Interactions

The Lore-master's Book Legacy Beacon of Hope Magnitude increases the healing of this skill by up to 15%.

Equipping three pieces of the Memory of the West set adds a heal over time to this skill. This heal stacks with Beacon of Hope effects of other Lore-masters.

Tactical Information

Beacon of Hope is a healing skill which provides good burst healing. The skill cannot be spammed because it has a reasonable cooldown, but does heal a lot with only a short induction and a low power cost. In group settings, it is ideal for quickly healing someone who is going down fast, thus helping the main healers. In a solo setting it is a useful skill to heal your pet.

The heal over time which is added by equipping three pieces of the Memory of the West set effectively doubles the total healing output of the skill.