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Level: 51
Instance: The Rift of Nûrz Ghâshu

Type: Arch-nemesis
Genus: Troll-kind
Species: Gorthorog

Morale: 259,200
Power: 1,000
Advanced Stats
Alignment: ( Evil )
Combat Effectiveness:
Finesse: Poor
F.M. Immune: False
Stun/Mez Imm.: True
Root Immune: True
Cry: Fair
Song: Fair
Tactical: Fair
Physical: Fair
Common: Remarkable AncientDwarf: Remarkable
Fire: Remarkable Beleriand: Remarkable
Light: Remarkable Westernesse: Remarkable
Shadow: Remarkable Frost: Remarkable
Lightning: Remarkable

Level of Lore-master reporting: ( 50 )  


Barz is one of the first of two bosses found in The Rift of Nûrz Ghâshu. He shares control of the mines with Zurm.


Ire of Zurm-icon.png Ire of Zurm
Fist-icon.png Threatening Gaze

Quest Involvement


"No power is stronger than Barz!"
"I'll gnaw your bones!"
"I'll bring the cavern down on you!"
"The slave-masters say you refuse to work!"
"Rest? REST? I'll give you a rest!"
"Anyone else need a rest?"



First off, clear of the trash groups in the room - they are similar to the other groups in the first part of the instance: The Troll-Keeper/Troll combo and the Slave-Master/Slave-Worker combo.

For the tactic of kiting Barz you'll need:

1 Hunter, 1 Off-tank (Champion/Guardian) and a Lore-master using Sticky Tar is also useful. Keep a Minstrel near them in case they take too many hits.

+4/+5 Hope Token per Fellowship. (15min is sufficient for each)


Start out the fight with minor DPS, having the Off-tank getting Barz's aggro. The Main Tank (Guardian) conserves his power for the later adds.


The adds on Barz will spawn from the "mine entrances" in the wall to the left and right side of Barz. Each wave is scripted to occur when Barz's morale goes below a specific amount. To let you know they are incoming, Barz will yell something like "Come to me slaves!". The adds will consist of the usual Troll-Keeper or Slave-Master groups. Have the Guardian tank the Workers and turn them away from the casters since they have a cleave that interrupts casting. Keep slaves or slave-masters mezzed to prevent their heals and buffs until the lesser adds are cleaned up.

  • Wave 1 (120k morale) - Troll-keeper and Cave-troll from left
  • Wave 2 (80k morale) - Hillmen Slave and four Hillmen Workers from right
  • Wave 3 (45k morale) - Slave-master, Hillmen Slave and four Hillmen Workers from left


Have the Off-tank run around in a wide circle with Barz, up the stairs of the pavilion-like stone building to the right of Barz's start point. Sticky Tar lying at some point on the Off-tanks route to slow him down helps. Also use the hunter to slow him down and deal minor DPS. Make sure you don't pull Barz near your other team members, in case he starts his hammer-pounding.


  • Buff up
  • Nuke
  • Kite and take down adds
  • Nuke
  • Kite and take down adds
  • Nuke
  • Kite and take down adds
  • Nuke
  • Downed, loot him :)


At an approximate 10 second interval, Barz will shout out one of two abilities:

  • "No power is stronger than Barz!" - He drains approx. 500 Power from all players close to him. He will charge at a random player for about 10 seconds before returning to the tank. In this instance everyone must IGNORE Barz completely, he WILL return to the tank.
  • "I'll gnaw your bones!" - Pounds his hammers onto the ground, dealing around 1,500 damage per second in a 10-meter radius to all players around him. You'll have about 2 seconds to get out of range or anyone not wearing Heavy Armour will be in real risk of defeat. A critcal hit from this attack will easily do over 2,500 damage on Medium and light armour wearers.
  • Important Point to Remember - Barz can sometimes do the "I'll gnaw your bones!" IMMEDIATELY after "No power is stronger than Barz!" without shouting. Only the Floating text will appear and the strange nimbus effect around him. Watch for this as it can cause a wipe.

Defeating Zurm Before Barz

If you take down Zurm first and Barz second, Barz gets an additional special ability. Periodically throughout the fight, he will say "I'll bring the cavern down on you!" which causes a few "cave-ins" to occur. Each cave-in has an approximate 5 meter radius and does damage to all players standing in it. Before it happens, a dark area on the ground will be visible and it is possible to move out of the cave-in before the rocks start falling.


Incomparable Drops
Near Perfect Sapphire-icon.pngShield 2 (incomparable)-icon.pngRing 1 (incomparable)-icon.png

Rare Drops
Shield 4 (rare virtue yellow)-icon.pngShield 1 (rare virtue blue)-icon.pngTwo-handed Axe 2 (rare virtue 1)-icon.pngOne-handed Sword 2 (rare virtue)-icon.pngOne-handed Mace 2 (rare)-icon.pngBracelet 2 (rare)-icon.pngShield 4 (rare)-icon.pngRing 1 (rare)-icon.pngJavelin 1 (rare)-icon.pngTwo-handed Hammer 1 (rare)-icon.pngHeavy Boots 3 (rare)-icon.pngMedium Boots 5 (rare)-icon.pngEarring 1 (rare)-icon.png

Bosses of The Rift of Nûrz Ghâshu
BarzZurmFrûzZogtarkNarnûlubatShadow-eater & Stone-biterThrângThaurlach