User talk:Sethladan/Brainstorming

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Skills

A couple of comments on your plans for the skills and how it affects what I'm doing:

  • I think I asked this before, but you do want all the empty template lines added to the current skill pages? I haven't been doing this with the ones I've been updating, except for the skills I've redone completely from scratch, and I know you'll want to check them yourself anyway, but should I start adding them in? (I'm hoping you'll say no, but I'll do it if it's important for some reason I haven't grasped yet :P)
  • It would be helpful to have more details on what's needed for the characteristics - I haven't looked at those much, but since I have quite a few alts at various stages of leveling, it'd be nice to know if there's anything I should be watching for, before I pass by the relevant levels or gameplay moments. I'm well aware that sometimes making a list of things to do is as much work as just doing it yourself - but I might be able to help if you lay out your thoughts there a bit more explicitly.

-- Elinnea (talk) 23:41, 7 December 2011 (EST)

Hiya, guest! :)
  • Really and truly, it doesn't do anything one way or the other to have all the empty parameter lines in there. It just makes me feel like it's neater to have things all standardized and stuff (part of that is also a holdover from Rogue's influence on me; she was much the same way about having blank lines in there [part of that influence on HER was probably that, in the old days, templates would break if things weren't defined as blank]). Lately I find myself getting over it and mastering my OCPDness in this - if I'm reviewing a skill that someone else has updated recently, I'm not going to edit it JUST to add the empty parameters. If I'm revising or updating a skill, though, I'll copy the most up-to-date blank from the boilerplate and work from there - like you said, redone completely from scratch.
    The short version: No. Those lines don't have to be there, heh. :)
    One thing where it's nice to update, though, is to get rid of lines we're not using anymore (i.e., the damagetype and revival ones; I'm pretty sure I marked these as "DERECATED" on the boilerplate). If we get these out of the way, it's less likely someone will try to use them and a minimal reduction in confusion hopefully results, heh.
  • For characteristics, I'm mostly concerned about how/when we get these things (you might recall I asked you if you knew when toons got slapped with Adept). The list on the brainstorming page itself is mostly a reminder for me to bear those categories in mind - the info is, by and large, already on the wiki, I just want to pass over it with my Swiffer™ and see if anything's needed as far as updating text or the like. If you take a look at Novice and Newbie (Skill), I've tried to point out how they interact with one another and what (if anything) having that characteristic actually does (some of those "advancement" characteristics increase your self-revival cooldown, for example). Once again, this is more for my own sense of completistness as far as researching goes than for any "needs to be done for wiki standards" requirement.
Does that help at all? Don't hesitate to prod me for further explanation or question my expectations; it helps me to clarify my thoughts, as well. :) Sethladan 04:20, 8 December 2011 (EST)
Yes, that is helpful. I'll keep an eye out for some of those things. I laugh every time I see Talk:Specialized Equipment because it seems that nobody really knows what it actually does. A lot of the characteristics are somewhat "hidden" like that, so it takes a bit of sleuthing to figure out what they're for. -- Elinnea (talk) 11:08, 8 December 2011 (EST)