Twisted Armour I
This enemy gains increased mitigation the longer it stays within the area.
-10% Incoming Melee Damage -10% Incoming Ranged Damage -10% Incoming Tactical Damage
Duration: 4s
Twisted Armour II
This enemy gains increased mitigation the longer it stays within the area.
-20% Incoming Melee Damage -20% Incoming Ranged Damage -20% Incoming Tactical Damage
Duration: 4s
Twisted Armour III
This enemy gains increased mitigation the longer it stays within the area.
-30% Incoming Melee Damage -30% Incoming Ranged Damage -30% Incoming Tactical Damage
Duration: 4s
Twisted Armour IV
This enemy gains increased mitigation the longer it stays within the area.
-40% Incoming Melee Damage -40% Incoming Ranged Damage -40% Incoming Tactical Damage
Duration: 4s
Twisted Armour V
This enemy gains increased mitigation the longer it stays within the area.
-50% Incoming Melee Damage -50% Incoming Ranged Damage -50% Incoming Tactical Damage
Duration: 4s
Twisted Armour VI
This enemy gains increased mitigation the longer it stays within the area.
-60% Incoming Melee Damage -60% Incoming Ranged Damage -60% Incoming Tactical Damage
Duration: 4s
Twisted Armour VII
This enemy gains increased mitigation the longer it stays within the area.
-70% Incoming Melee Damage -70% Incoming Ranged Damage -70% Incoming Tactical Damage
Duration: 4s
Twisted Armour VIII
This enemy gains increased mitigation the longer it stays within the area.
-80% Incoming Melee Damage -80% Incoming Ranged Damage -80% Incoming Tactical Damage
Duration: 4s
Effect Information
This effect is present on mobs inside Delving Missions , after a cursed hotspot is summoned. You need to move these mobs outside the hotspot as soon as possible, because the effect will tier-up rapidly.
Quest Information
This effect is present on Creatures during Delving Missions of tier 10 and higher, when Variant 1 - Malice 10 or Variant 5 - Malice 10 is active.