The One Trap
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The One Trap
- 10m Range
- Fast
- Melee Skill
- Resistance: Physical
- Places a trap at a target location that deals heavy damage upfront and over time while slowing the enemy's movement speed.
- Duration: 1m
- -10% Physical Damage
-8% Tactical Mitigation
-30% Run Speed
... Light Damage every 2.0 seconds for 20 seconds.
... Light Damage - Cost: [471 at Level 150] Power
- Cost: 3 Focus
- Cooldown: 45s
General Information
Class: Hunter
Trait Tree: Trapper of Foes
Rank Needed: 30 (trait The One Trap)
Effects
Using this skill places a Trap on the ground that lasts for 1 minute, until an enemy enters it. The first enemies to enter the trap are dealt damage and are applied the following effects:
- Minor Rent Armour: The One Trap -- Mitigation debuff
- Snaring Trap -- Run Speed debuff
- The One Trap -- DoT
Skill Interactions
The Minstrel skill Call to Greatness resets the active cooldown of this skill.
Trait Interactions
- The trait Combat Traps in the Trapper of Foes trait tree reduces the cooldown of this skill by up to 15 seconds and increases the damage by up to 50%.
- The set bonus Heightened Senses in the Trapper of Foes trait tree makes it so that the active cooldown of this skill is reduced by 5 seconds when the Hunter evades an incoming enemy attack.
- The trait Advanced Placement in the Trapper of Foes trait tree makes this skill ground-targeted at a range of 10m. Further ranks increase the range by up to 10m.
- The trait Complex Mechanisms in the Trapper of Foes trait tree increases the resistance penetration of this skill by up to 10%.
- The trait Natural Extracts in the Trapper of Foes trait tree increases the bleed damage of this skill by up to 25%.
- The trait Barbed Fury in the Huntsman trait tree increases the bleed damage of this skill by up to 20%.
- The trait Deadly Precision in the Bowmaster trait tree makes this skill generate 1 Focus upon Critical hit.
- The trait Volley in the Huntsman trait tree makes this skill have up to a 15% chance to apply Volley to the Hunter, which removes the Induction of the next skill.
Tracery Interactions
- Trap Damage increases the damage of this skill by up to 38.5%.