Test of a new Skill
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- Attribute
- Characteristic
- 100 m Range
- Immediate
- Tactical Skill
- Channel Duration: 200 s
- Max Targets: 25
- Radius: 42 m
- Induction: 10 s
- Resistance: Ancient Dwarf
- Affinity - Lightning
Affinity skills will change their effects when you use an elemental skill (frost, fire, lightning). - Mounted Discipline
- Mounted Disciplines are used to alter the attitude and tactics used by your War-steed in Mounted Combat.
- Red Dawn
- You nurture your steed back to a battle-ready state, restoring its power over a short period of time.
- healing
- Note: some comment should appear in red text
- some skill information
- 3 Attacks:
- first attack Damage
- second attack Damage
- third attack Damage
- more attribute description
- Now is the time for all good parties to come to the aid of bored people
- Duration: 30 m
- This skill can only be used in Combat.
- pretty cyan minstrel
- Duration: 30m
- this is orange text
- more pretty cyan text
- this is an attribute
- Duration: 33s
- Expires if out of combat for 9 seconds.
- this is another attribute
- Duration: 34s
- Expires if out of combat for 10 seconds.
- this is yet another attribute
- Duration: 35s
- Expires if out of combat for 11 seconds.
- still another attribute
- Duration: 36s
- Expires if out of combat for 12 seconds.
- Effects to apply on revival:
- You have been recently revived.
- Duration: 30s
- Effects applied to the Fellowship within 55 metres:
- good friends
- Duration: 20s
- Every 99 seconds:
- breathes another breath
- On Use:
- something happens
- When in Position:
- beside the opponent
- Starts Fellowship Manoeuvre
- round about midnight
- Applied on removal if in combat:
- you fall down
- Applied on expiration if in combat:
- something bad happens
- Duration: for a while
- Applied on removal:
- Plugh
- Applied on expiration:
- You see a small white building
- Duration: eventually
- Attribute six
- Duration: 87
- Expires if out of combat for 96 seconds.
- this is orange text
- Cost: 1 Power
- Cost: 11 morale
- Cost: 111 fervor
- Requires at least 3 Fervour
- Requires at least 4 Focus
- Removes 2 from Fervour
- Removes 1 from Focus
- Adds:
- Requires:
- Clears All Gambits
- Attunes: 6
- Requires: xyzzy
- Channelled Skill
- Toggle Skill
- Apply to the bad guy on critical:
- screw em up
- Apply to the bad guy on devastating critical:
- knock em down
- Apply to the bad guy on Critical and Devastating Critical:
- drive em into the ground
- Cooldown: 30s